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https://github.com/encounter/SDL.git
synced 2025-12-09 13:37:56 +00:00
Added support for press/release hardware keyboard events in iOS 13.4
This commit is contained in:
@@ -35,9 +35,9 @@
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#undef SDL_PRIs64
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#ifdef __WIN32__
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#define SDL_PRIs64 "I64d"
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#define SDL_PRIs64 "I64d"
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#else
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#define SDL_PRIs64 "lld"
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#define SDL_PRIs64 "lld"
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#endif
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/* An arbitrary limit so we don't have unbounded growth */
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@@ -678,10 +678,14 @@ SDL_PumpEvents(void)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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/* Release any keys held down from last frame */
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SDL_ReleaseAutoReleaseKeys();
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/* Get events from the video subsystem */
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if (_this) {
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_this->PumpEvents(_this);
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}
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#if !SDL_JOYSTICK_DISABLED
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/* Check for joystick state change */
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if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
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@@ -33,6 +33,9 @@
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/* Global keyboard information */
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#define KEYBOARD_HARDWARE 0x01
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#define KEYBOARD_AUTORELEASE 0x02
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typedef struct SDL_Keyboard SDL_Keyboard;
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struct SDL_Keyboard
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@@ -40,8 +43,10 @@ struct SDL_Keyboard
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/* Data common to all keyboards */
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SDL_Window *focus;
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Uint16 modstate;
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Uint8 keysource[SDL_NUM_SCANCODES];
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Uint8 keystate[SDL_NUM_SCANCODES];
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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SDL_bool autorelease_pending;
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};
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static SDL_Keyboard SDL_keyboard;
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@@ -675,19 +680,20 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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}
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}
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int
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SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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static int
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SDL_SendKeyboardKeyInternal(Uint8 source, Uint8 state, SDL_Scancode scancode)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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int posted;
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SDL_Keymod modifier;
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SDL_Keycode keycode;
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Uint32 type;
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Uint8 repeat;
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Uint8 repeat = SDL_FALSE;
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if (!scancode) {
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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return 0;
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}
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#ifdef DEBUG_KEYBOARD
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printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode),
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state == SDL_PRESSED ? "pressed" : "released");
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@@ -707,12 +713,20 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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}
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/* Drop events that don't change state */
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repeat = (state && keyboard->keystate[scancode]);
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if (keyboard->keystate[scancode] == state && !repeat) {
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#if 0
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printf("Keyboard event didn't change state - dropped!\n");
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#endif
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return 0;
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if (state) {
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if (keyboard->keystate[scancode]) {
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if (!(keyboard->keysource[scancode] & source)) {
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keyboard->keysource[scancode] |= source;
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return 0;
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}
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repeat = SDL_TRUE;
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}
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keyboard->keysource[scancode] |= source;
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} else {
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if (!keyboard->keystate[scancode]) {
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return 0;
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}
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keyboard->keysource[scancode] = 0;
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}
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/* Update internal keyboard state */
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@@ -720,6 +734,10 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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keycode = keyboard->keymap[scancode];
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if (source == KEYBOARD_AUTORELEASE) {
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keyboard->autorelease_pending = SDL_TRUE;
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}
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/* Update modifiers state if applicable */
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switch (keycode) {
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case SDLK_LCTRL:
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@@ -785,6 +803,48 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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return (posted);
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}
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int
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SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode);
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}
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int
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SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode);
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}
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void
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SDL_ReleaseAutoReleaseKeys(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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if (keyboard->autorelease_pending) {
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
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SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_RELEASED, scancode);
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}
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}
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keyboard->autorelease_pending = SDL_FALSE;
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}
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}
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SDL_bool
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SDL_HardwareKeyboardKeyPressed(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if ((keyboard->keysource[scancode] & KEYBOARD_HARDWARE) != 0) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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int
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SDL_SendKeyboardText(const char *text)
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{
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@@ -49,6 +49,13 @@ extern void SDL_SetKeyboardFocus(SDL_Window * window);
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/* Send a keyboard key event */
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
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/* Release all the autorelease keys */
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extern void SDL_ReleaseAutoReleaseKeys(void);
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/* Return true if any hardware key is pressed */
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extern SDL_bool SDL_HardwareKeyboardKeyPressed(void);
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/* Send keyboard text input */
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extern int SDL_SendKeyboardText(const char *text);
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