diff --git a/src/video/uikit/SDL_uikitview.h b/src/video/uikit/SDL_uikitview.h index 9824e7866..f34b1b155 100644 --- a/src/video/uikit/SDL_uikitview.h +++ b/src/video/uikit/SDL_uikitview.h @@ -24,12 +24,6 @@ #include "SDL_touch.h" -#define IPHONE_TOUCH_EFFICIENT_DANGEROUS - -#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS -#define MAX_SIMULTANEOUS_TOUCHES 5 -#endif - #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView #else diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m index c7a77de3b..b5ba73b98 100644 --- a/src/video/uikit/SDL_uikitview.m +++ b/src/video/uikit/SDL_uikitview.m @@ -41,9 +41,6 @@ void _uikit_keyboard_init(); SDL_TouchID touchId; UITouch *leftFingerDown; -#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS - UITouch *finger[MAX_SIMULTANEOUS_TOUCHES]; -#endif #if SDL_IPHONE_KEYBOARD UITextField *textField; @@ -99,24 +96,8 @@ void _uikit_keyboard_init(); } CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; -#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS - /* FIXME: TODO: Using touch as the fingerId is potentially dangerous - * It is also much more efficient than storing the UITouch pointer - * and comparing it to the incoming event. - */ SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), SDL_TRUE, locationInView.x, locationInView.y, 1.0f); -#else - int i; - for(i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) { - if (finger[i] == NULL) { - finger[i] = touch; - SDL_SendTouch(touchId, i, - SDL_TRUE, locationInView.x, locationInView.y, 1.0f); - break; - } - } -#endif } } @@ -130,20 +111,8 @@ void _uikit_keyboard_init(); } CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; -#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), SDL_FALSE, locationInView.x, locationInView.y, 1.0f); -#else - int i; - for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) { - if (finger[i] == touch) { - SDL_SendTouch(touchId, i, - SDL_FALSE, locationInView.x, locationInView.y, 1.0f); - finger[i] = NULL; - break; - } - } -#endif } } @@ -168,19 +137,8 @@ void _uikit_keyboard_init(); } CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; -#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), locationInView.x, locationInView.y, 1.0f); -#else - int i; - for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) { - if (finger[i] == touch) { - SDL_SendTouchMotion(touchId, i, - locationInView.x, locationInView.y, 1.0f); - break; - } - } -#endif } }