diff --git a/docs/README-vita.md b/docs/README-vita.md index 85271182f..503fef7d5 100644 --- a/docs/README-vita.md +++ b/docs/README-vita.md @@ -24,7 +24,7 @@ Notes `SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);` * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK. They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);` - anytime before window creation. + anytime before video subsystem initialization. * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` * By default SDL emits mouse events for touch events on every touchscreen. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.