From e16afa792f7e752b0ef5ce6ec2530aabfcb977e6 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 24 Nov 2020 16:38:49 -0800 Subject: [PATCH] Automatically switch to testing a new controller when it's plugged in --- test/testgamecontroller.c | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 7f3af1e29..d32148040 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -165,15 +165,17 @@ loop(void *arg) switch (event.type) { case SDL_CONTROLLERDEVICEADDED: SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which); - if (!gamecontroller) { - gamecontroller = SDL_GameControllerOpen(event.cdevice.which); - if (gamecontroller) { - InitGameController(); - } else { - SDL_Log("Couldn't open controller: %s\n", SDL_GetError()); - } - UpdateWindowTitle(); + if (gamecontroller) { + SDL_GameControllerClose(gamecontroller); } + + gamecontroller = SDL_GameControllerOpen(event.cdevice.which); + if (gamecontroller) { + InitGameController(); + } else { + SDL_Log("Couldn't open controller: %s\n", SDL_GetError()); + } + UpdateWindowTitle(); break; case SDL_CONTROLLERDEVICEREMOVED: