From e1cf8d87482712ee1daa144f48d32903c0dc1e9f Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 1 Feb 2022 16:58:05 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_render.h | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index a7e4908a6..c33094dbf 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -356,11 +356,15 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * \param texture the texture to query * \param format a pointer filled in with the raw format of the texture; the * actual format may differ, but pixel transfers will use this - * format (one of the SDL_PixelFormatEnum values) + * format (one of the SDL_PixelFormatEnum values). This argument + * can be NULL if you don't need this information. * \param access a pointer filled in with the actual access to the texture - * (one of the SDL_TextureAccess values) - * \param w a pointer filled in with the width of the texture in pixels - * \param h a pointer filled in with the height of the texture in pixels + * (one of the SDL_TextureAccess values). This argument can be + * NULL if you don't need this information. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *