diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c index b44d52333..961aea2f3 100644 --- a/src/render/software/SDL_render_sw.c +++ b/src/render/software/SDL_render_sw.c @@ -310,8 +310,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex SDL_Rect tmp_rect; SDL_Surface *src_clone, *src_rotated, *src_scaled; SDL_Surface *mask = NULL, *mask_rotated = NULL; - int retval = 0, dstwidth, dstheight, abscenterx, abscentery; - double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y; + int retval = 0; SDL_BlendMode blendmode; Uint8 alphaMod, rMod, gMod, bMod; int applyModulation = SDL_FALSE; @@ -413,6 +412,9 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex SDL_SetSurfaceBlendMode(src_clone, blendmode); if (!retval) { + int dstwidth, dstheight; + double cangle, sangle; + SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle); src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle); if (src_rotated == NULL) { @@ -426,9 +428,12 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex } } if (!retval) { + double abscenterx, abscentery; + double px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y; + /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */ - abscenterx = final_rect->x + (int)center->x; - abscentery = final_rect->y + (int)center->y; + abscenterx = final_rect->x + center->x; + abscentery = final_rect->y + center->y; /* Compensate the angle inversion to match the behaviour of the other backends */ sangle = -sangle;