From e3e6b4fd35dbcfdb4183b6f47463ee9a407b45e4 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 18 Aug 2017 16:52:19 -0400 Subject: [PATCH] audio: better docs on conversion APIs, error if not init'd (thanks, Simon!). Fixes Bugzilla #3662. --- include/SDL_audio.h | 9 ++++++--- src/audio/SDL_audiocvt.c | 14 ++++++++++---- 2 files changed, 16 insertions(+), 7 deletions(-) diff --git a/include/SDL_audio.h b/include/SDL_audio.h index ada6058e9..24c3df578 100644 --- a/include/SDL_audio.h +++ b/include/SDL_audio.h @@ -450,10 +450,11 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * This function takes a source format and rate and a destination format * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. + * to the other. An unsupported format causes an error and -1 will be returned. + * The audio subsystem must be initialized before calling this function. * - * \return -1 if the format conversion is not supported, 0 if there's - * no conversion needed, or 1 if the audio filter is set up. + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_format, @@ -472,6 +473,8 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c index 78e180d00..0a999730c 100644 --- a/src/audio/SDL_audiocvt.c +++ b/src/audio/SDL_audiocvt.c @@ -22,6 +22,7 @@ /* Functions for audio drivers to perform runtime conversion of audio format */ +#include "SDL.h" #include "SDL_audio.h" #include "SDL_audio_c.h" @@ -555,7 +556,7 @@ SDL_BuildAudioTypeCVTToFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat src_fmt) } if (!filter) { - return SDL_SetError("No conversion available for these formats"); + return SDL_SetError("No conversion from source format to float available"); } if (SDL_AddAudioCVTFilter(cvt, filter) < 0) { @@ -594,7 +595,7 @@ SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt) } if (!filter) { - return SDL_SetError("No conversion available for these formats"); + return SDL_SetError("No conversion from float to destination format available"); } if (SDL_AddAudioCVTFilter(cvt, filter) < 0) { @@ -743,8 +744,8 @@ SDL_SupportedChannelCount(const int channels) /* Creates a set of audio filters to convert from one format to another. - Returns -1 if the format conversion is not supported, 0 if there's - no conversion needed, or 1 if the audio filter is set up. + Returns 0 if no conversion is needed, 1 if the audio filter is set up, + or -1 if an error like invalid parameter, unsupported format, etc. occurred. */ int @@ -757,6 +758,11 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt, return SDL_InvalidParamError("cvt"); } + /* Conversions from and to float require the audio subsystem to be initialized */ + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + return SDL_SetError("Audio subsystem has not been initialized"); + } + /* Make sure we zero out the audio conversion before error checking */ SDL_zerop(cvt);