diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c index a0367ca2d..0e3bb01bc 100644 --- a/src/video/android/SDL_androidevents.c +++ b/src/video/android/SDL_androidevents.c @@ -39,9 +39,9 @@ static void ANDROIDAUDIO_ResumeDevices(void) {} static void ANDROIDAUDIO_PauseDevices(void) {} #endif -/* Number of event types in the event queue */ +/* Number of 'type' events in the event queue */ static int -SDL_NumberOfEvent(Uint32 type) +SDL_NumberOfEvents(Uint32 type) { return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type); } @@ -86,7 +86,7 @@ Android_PumpEvents(_THIS) static int isPaused = 0; static int isPausing = 0; - if (isPaused && !isPausing) { + if (isPaused) { /* Make sure this is the last thing we do before pausing */ SDL_LockMutex(Android_ActivityMutex); @@ -113,7 +113,7 @@ Android_PumpEvents(_THIS) /* We've been signaled to pause (potentially several times), but before we block ourselves, * we need to make sure that the very last event (of the first pause sequence, if several) * has reached the app */ - if (SDL_NumberOfEvent(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) { + if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) { isPausing = 1; } else {