Expose the EGL display and window for Vivante SDL windows

This commit is contained in:
Sam Lantinga
2016-01-16 21:58:49 -08:00
parent 0a1999dfd2
commit e5d575b933
3 changed files with 23 additions and 5 deletions

View File

@@ -106,6 +106,10 @@ typedef struct ANativeWindow ANativeWindow;
typedef void *EGLSurface;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
/**
* These are the various supported windowing subsystems
*/
@@ -120,7 +124,8 @@ typedef enum
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID
SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE
} SDL_SYSWM_TYPE;
/**
@@ -166,6 +171,13 @@ struct SDL_SysWMmsg
int dummy;
/* No UIKit window events yet */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
/* Can't have an empty union */
int dummy;
@@ -259,6 +271,14 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
EGLNativeDisplayType display;
EGLNativeWindowType window;
} vivante;
#endif
/* Can't have an empty union */
int dummy;
} info;