diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index ad4e0fe29..ffae92f5f 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -770,7 +770,11 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h) if (usingXAML) { swapChainDesc.Scaling = DXGI_SCALING_STRETCH; } else { - swapChainDesc.Scaling = DXGI_SCALING_NONE; + if (WIN_IsWindows8OrGreater()) { + swapChainDesc.Scaling = DXGI_SCALING_NONE; + } else { + swapChainDesc.Scaling = DXGI_SCALING_STRETCH; + } } swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */ #endif @@ -953,11 +957,13 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) * * TODO, WinRT: reexamine the docs for IDXGISwapChain1::SetRotation, see if might be available, usable, and prudent-to-call on WinPhone 8.1 */ - if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) { - result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation); - if (FAILED(result)) { - WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result); - goto done; + if (WIN_IsWindows8OrGreater()) { + if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) { + result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation); + if (FAILED(result)) { + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result); + goto done; + } } } #endif