diff --git a/test/testgles2_sdf.c b/test/testgles2_sdf.c index 4a63863a5..8b51cd130 100644 --- a/test/testgles2_sdf.c +++ b/test/testgles2_sdf.c @@ -163,11 +163,10 @@ process_shader(GLuint *shader, const char * source, GLint shader_type) } /* Notes on a_angle: - * It is a vector containing sine and cosine for rotation matrix - * To get correct rotation for most cases when a_angle is disabled SDL_cos - value is decremented by 1.0 to get proper output with 0.0 which is - default value -*/ + * It is a vector containing sine and cosine for rotation matrix + * To get correct rotation for most cases when a_angle is disabled cosine + * value is decremented by 1.0 to get proper output with 0.0 which is default value + */ static const Uint8 GLES2_VertexSrc_Default_[] = " \ uniform mat4 u_projection; \ attribute vec2 a_position; \