From f35bbe0c3fbb31a0e4cf4310de7d8d9f71ab8219 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 11 Aug 2022 21:11:11 +0000 Subject: [PATCH] Sync SDL wiki -> header --- include/SDL_mouse.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h index a9a00bd96..b318c7038 100644 --- a/include/SDL_mouse.h +++ b/include/SDL_mouse.h @@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); /** * Move the mouse cursor to the given position within the window. * - * This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. * * Note that this function will appear to succeed, but not actually move the * mouse when used over Microsoft Remote Desktop.