From f758cad81a2a825a0163bdcb7a91ad631ef2516a Mon Sep 17 00:00:00 2001 From: Francisco Javier Trujillo Mata Date: Fri, 8 Jul 2022 13:14:40 +0200 Subject: [PATCH] Remove non needed FillRects function --- src/render/ps2/SDL_render_ps2.c | 59 +-------------------------------- 1 file changed, 1 insertion(+), 58 deletions(-) diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c index 4e78301fb..a0dc13dee 100644 --- a/src/render/ps2/SDL_render_ps2.c +++ b/src/render/ps2/SDL_render_ps2.c @@ -224,28 +224,6 @@ PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F return 0; } -static int -PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) -{ - SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 4, &cmd->data.draw.first); - int i; - - if (!verts) { - return -1; - } - - cmd->data.draw.count = count; - - for (i = 0; i < count; i++, verts++, rects++) { - verts->x = (int)rects->x; - verts->y = (int)rects->y; - verts->w = rects->w + 0.5f; - verts->h = rects->h + 0.5f; - } - - return 0; -} - static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, @@ -458,35 +436,6 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm return 0; } -int -PS2_FillRects(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd) -{ - PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata; - const SDL_Rect* rect; - uint64_t color; - int i; - - const size_t count = cmd->data.draw.count; - - const uint8_t ColorR = cmd->data.draw.r >> 1; - const uint8_t ColorG = cmd->data.draw.g >> 1; - const uint8_t ColorB = cmd->data.draw.b >> 1; - const uint8_t ColorA = cmd->data.draw.a >> 1; - - color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00); - - SDL_Rect *rects = (SDL_Rect *) (vertices + cmd->data.draw.first); - - for (i = 0; i < count; i++) { - rect = &rects[i]; - gsKit_prim_sprite(data->gsGlobal, rect->x, rect->y, rect->w, rect->h, 0, color); - - } - - /* We're done! */ - return 0; -} - int PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd) { @@ -530,21 +479,16 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti PS2_RenderPoints(renderer, vertices, cmd); break; } - case SDL_RENDERCMD_FILL_RECTS: { - PS2_FillRects(renderer, vertices, cmd); + case SDL_RENDERCMD_FILL_RECTS: /* unused */ break; - } - case SDL_RENDERCMD_COPY: /* unused */ break; - case SDL_RENDERCMD_COPY_EX: /* unused */ break; case SDL_RENDERCMD_GEOMETRY: { PS2_RenderGeometry(renderer, vertices, cmd); break; } - default: break; } @@ -697,7 +641,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ renderer->QueueDrawPoints = PS2_QueueDrawPoints; renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */ - renderer->QueueFillRects = PS2_QueueFillRects; renderer->QueueGeometry = PS2_QueueGeometry; renderer->RunCommandQueue = PS2_RunCommandQueue; renderer->RenderReadPixels = PS2_RenderReadPixels;