diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c index 5afa4fa44..b44d52333 100644 --- a/src/render/software/SDL_render_sw.c +++ b/src/render/software/SDL_render_sw.c @@ -829,13 +829,31 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic /* Scale to an intermediate surface, then blit */ if (tmp) { SDL_Rect r; + SDL_BlendMode blendmode; + Uint8 alphaMod, rMod, gMod, bMod; + + SDL_GetSurfaceBlendMode(src, &blendmode); + SDL_GetSurfaceAlphaMod(src, &alphaMod); + SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod); + r.x = 0; r.y = 0; r.w = dstrect->w; r.h = dstrect->h; + + SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE); + SDL_SetSurfaceColorMod(src, 255, 255, 255); + SDL_SetSurfaceAlphaMod(src, 255); + SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode); + + SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod); + SDL_SetSurfaceAlphaMod(tmp, alphaMod); + SDL_SetSurfaceBlendMode(tmp, blendmode); + SDL_BlitSurface(tmp, NULL, surface, dstrect); SDL_FreeSurface(tmp); + /* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */ } } else{ SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);