diff --git a/src/joystick/windows/SDL_xinputjoystick.c b/src/joystick/windows/SDL_xinputjoystick.c index a8eece5d3..f3ab8a0b2 100644 --- a/src/joystick/windows/SDL_xinputjoystick.c +++ b/src/joystick/windows/SDL_xinputjoystick.c @@ -201,9 +201,20 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion) * userid, but we'll record it so we'll at least be consistent * when the raw device list changes. */ - *pVID = (Uint16)rdi.hid.dwVendorId; - *pPID = (Uint16)rdi.hid.dwProductId; - *pVersion = (Uint16)rdi.hid.dwVersionNumber; + if (rdi.hid.dwVendorId == USB_VENDOR_VALVE && + rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) { + /* Steam encodes the real device in the path */ + int realVID = rdi.hid.dwVendorId; + int realPID = rdi.hid.dwProductId; + SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID); + *pVID = (Uint16)realVID; + *pPID = (Uint16)realPID; + *pVersion = 0; + } else { + *pVID = (Uint16)rdi.hid.dwVendorId; + *pPID = (Uint16)rdi.hid.dwProductId; + *pVersion = (Uint16)rdi.hid.dwVersionNumber; + } if (s_arrXInputDevicePath[userid]) { SDL_free(s_arrXInputDevicePath[userid]); }