From fbeb24e96ef019296a7cf6c1b07ebff18eaa2190 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Sun, 16 Feb 2014 00:04:15 +0100 Subject: [PATCH] Fixed documentation comments in SDL_hints.h file. --- include/SDL_hints.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL_hints.h b/include/SDL_hints.h index 0c0f88f69..2e80a6ec6 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -240,8 +240,8 @@ extern "C" { * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * * The variable can be set to the following values: - * "0" - Disable XInput timer (only uses direct input) - * "1" - Enable XInput timer (the default) + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" @@ -264,7 +264,7 @@ extern "C" { * "0" - Disable joystick & gamecontroller input events when the * application is in the background. * "1" - Enable joystick & gamecontroller input events when the - * application is in the backgroumd. + * application is in the background. * * The default value is "0". This hint may be set at any time. */ @@ -318,7 +318,7 @@ extern "C" { * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It * can use two different sets of binaries, those compiled by the user from source * or those provided by the Chrome browser. In the later case, these binaries require -* that SDL loads +* that SDL loads a DLL providing the shader compiler. * * This variable can be set to the following values: * "d3dcompiler_46.dll" - default, best for Vista or later.