Commit Graph

5657 Commits

Author SHA1 Message Date
Ozkan Sezer 15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00
Cameron Cawley f5cf0e37f7 Remove unused and duplicate defines from SDL_dynapi_overrides.h 2022-05-19 17:23:24 +03:00
Ozkan Sezer 03ebc4397f dynapi: add missing SDLCALL for SDL_TLSSet's dtor param. 2022-05-19 14:01:10 +03:00
Pierre Wendling 501a499180 Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
2022-05-19 01:31:29 -07:00
Sam Lantinga 0e6d4baa6b Fixed compile warning on gcc 11 2022-05-19 01:23:24 -07:00
Sam Lantinga c7dff3a22e Attempt to get the X1 and X2 button state on X11 by using the current event state instead of direct X11 query. 2022-05-19 00:35:22 -07:00
Sam Lantinga 57130b75a9 Revert "x11: get x1/x2 button state in GetGlobalMouseState"
This reverts commit 3fcc2cb500.

Button4 and Button5 are for the scrollwheel, not the extended buttons.
I don't know of a way to query the state of the extended buttons using X11.
2022-05-19 00:31:20 -07:00
Sam Lantinga 47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Sam Lantinga f9a9d3c8d4 Also restore previous capture window if CaptureMouse() fails 2022-05-18 17:23:49 -07:00
Sam Lantinga 7044452dd6 Handle recursion in SDL_UpdateMouseCapture()
Fixes https://github.com/libsdl-org/SDL/pull/5608
2022-05-18 17:15:45 -07:00
Ozkan Sezer dbd54dd708 adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch 2022-05-19 03:00:04 +03:00
Sam Lantinga e19a9a7931 Fixed a message box getting the mouse capture state out of sync 2022-05-18 15:34:07 -07:00
Cameron Cawley 622311c016 Add extra XInput structures and defines for older SDKs 2022-05-18 15:04:42 -07:00
Cameron Cawley c8eea02071 Fix C89 build errors in Windows builds 2022-05-18 15:03:15 -07:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Cameron Cawley ffab9f46b5 Avoid clashing with system headers when redefining standard library functions 2022-05-18 16:44:17 -04:00
Sam Lantinga 06aca7edaa Fixed warping back into the window when gaining focus with warp relative mode enabled 2022-05-18 10:10:51 -07:00
Sam Lantinga b44241ab2f Don't send mouse events when warping in relative mode
This fixes games which set relative mode and then did mouse warping at the same time

Reference https://github.com/libsdl-org/SDL/issues/5609
2022-05-18 08:56:09 -07:00
Ivan Epifanov 8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga aa6ea607d9 Fixed whitespace
Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
2022-05-18 06:58:14 -07:00
Ryan C. Gordon 56665e1d9d cocoa: Try to use better system cursors.
These try to pull from the .pdf files that are installed with
macOS, which fit our needs better, and fall back to the most
reasonable defaults available from NSCursor if we can't load
them.

Since these are installed under /System, they should be sandbox
accessible, and if this totally fails, it should still go on,
albeit with a less good cursor.

Reference Issue #2123.
2022-05-17 12:51:08 -04:00
Alex Szpakowski e9c7b5191c macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
2022-05-16 18:17:27 -07:00
Ozkan Sezer a48004952d disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.) 2022-05-17 01:33:20 +03:00
Ozkan Sezer ec1a0f62dd SDL_malloc.c: workaround calling convention issues for real_xxx procs. 2022-05-17 01:33:02 +03:00
Sam Lantinga 1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga 3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Ryan C. Gordon 2317a96c8e
x11: Use XC_top_left_corner/XC_top_right_corner instead of XC_fleur.
On Gnome (and hopefully others!), this produces something that actually
matches SDL_SYSTEM_CURSOR_SIZENWSE/SDL_SYSTEM_CURSOR_SIZENESW. On
other desktop enviroments, it probably fits the spirit better than
XC_fleur in any case.

Reference Issue #2123.
2022-05-16 10:53:01 -04:00
Sam Lantinga 48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga 7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00
Sam Lantinga bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Sam Lantinga 7ad15c5b8f Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-15 09:35:52 -07:00
Sam Lantinga 996b3dc37a Fixed warning building with Visual Studio 2022-05-15 09:33:28 -07:00
Ethan Lee e4bb3c8649 wayland: Fix build for configs without libdecor 2022-05-11 18:13:44 -04:00
Ethan Lee 6222bd3143
wayland: Don't create a new libdecor context if one already exists 2022-05-11 16:26:43 -04:00
Ethan Lee 6f88cbe4c9 wayland: Support xdg_decoration requesting client-side decorations.
Don't be fooled by the diff size - this ended up being a big refactor of the
shell surface management, masked only by some helper macros I wrote for the
popup support.

This change makes it so when xdg_decoration is supported, but CSD is requested,
the system bails on xdg support entirely and resets all the windows to use
libdecor instead. This transition isn't pretty, but once it's done it will be
smooth if decorations are an OS toggle since libdecor will take things from
there.

In hindsight, we really should have designed libdecor to be passed a toplevel,
having it manage that for us keeps causing major refactors for _every_ change.
2022-05-11 13:13:59 -07:00
Eddy Jansson d7866ffac8 assert: Check for integer overflow.
Move rendering of the assert message into a separate
function so we can remove the ugly loop construction.

Changes the logic such that allocation failure no longer
immediately returns SDL_ASSERTION_ABORT, instead we
fall back to the truncated message.

If an error is indicated from SDL_snprintf, then we do
abort with SDL_ASSERTION_ABORT.
2022-05-11 12:55:49 -07:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga 6da99d4a6c Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc() 2022-05-11 08:40:17 -07:00
Cameron Cawley 2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley 2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Eddy Jansson f7280dcebb log: Check for integer overflow. 2022-05-10 06:47:11 -07:00
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Simon McVittie 2a7948016a cpuinfo: Check for overflow in SIMD allocation
If the size to be allocated is very large and untrusted, then adding
the padding etc. might be enough to cause unsigned overflow, after
which a very small amount of memory will be allocated.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie cf1daafa3f cpuinfo: Set padding to 0 if none is needed
It'll be simpler to use overflow detection after this refactor.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Frank Richter 0e63b514d5 Don't define memcpy(), memset() when using static VC runtime.
The linker will complain about duplicated symbols otherwise
(see #3662, #5156).
2022-05-07 08:10:52 -07:00
Sam Lantinga 8cd908e0b9 Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
2022-05-06 10:51:55 -07:00
Sam Lantinga a3c1ca1fa1 Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
2022-05-06 09:07:36 -07:00
Simon McVittie fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie 63814ec767 Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie d4b82bfa4c Add static assertions for version numbers' limits
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
Alexander Kanavin adac3bd1e2 video: restore ability to disable fb accel via hint
Somewhere in code refactoring between .20 and .22 this check
was lost, and so the hint had no effect anymore.
2022-05-04 08:35:13 -07:00
Ozkan Sezer 3f813cf1ef SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement 2022-05-04 10:05:56 +03:00
atfrase db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase 3b53555bcf copied default Steam Controller mapping for wired and wireless-dongle USB pids 2022-05-03 10:44:09 -07:00
atfrase 13b1bf4f21 added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?) 2022-05-03 10:44:09 -07:00
atfrase f7a19f9ea8 relaxed the digital hat deadzone slightly, and fixed typo in DEBUG_GAMEPAD_MAPPING define 2022-05-03 10:44:09 -07:00
atfrase 3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
atfrase 0b8e796e2c added hueristic to differentiate digital vs analog 'hat' input axes and expose the latter as regular axes; added automatic deadzones to hat outputs, in case analog axes are still mapped to digital hats; updated automatic gamepad control mapping to more completely follow the spec 2022-05-03 10:44:09 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
emily 3fcc2cb500 x11: get x1/x2 button state in GetGlobalMouseState 2022-05-03 07:12:04 -07:00
Susko3 6150245d65 Add new verbosity level for logging of `SDL_SysWMEvent`s
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Daniel Brookman d1a3981bf8 Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events
for MFi controllers before receiving the first GCControllerDidConnectNotification
is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt.
Apple's documentation is... not great, and doesn't point this out.

This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents
if it hadn't been already.

On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so
there's no need to check their versions.
2022-05-02 15:31:28 -07:00
Jan200101 bb0b6dd42e Fixed using WGI without XInput 2022-05-02 11:33:55 -07:00
Sam Lantinga 5394238cdc Don't include the internal header for a file intended for use by applications 2022-04-30 11:40:26 -07:00
Eddy Jansson 9e5cbf034a Disallow non-positive allocation.
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.

Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
2022-04-29 18:34:13 -07:00
Eddy Jansson 6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
Eddy Jansson ca26df3404 assert: Allow messages of any length.
Messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson 888899244c log: Allow log messages of any length.
Log messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson 645db217a0 log: Use malloc for long messages.
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

The rationale for this is that we don't want to risk
blowing the stack, while at the same time we would
like to not put pressure on the memory allocator unless
absolutely necessary.
2022-04-29 10:39:02 -07:00
Eddy Jansson 73448fe245 assert: Remove use of alloca()
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

For larger messages, fall back to allocation.
2022-04-29 10:39:02 -07:00
Eddy Jansson 97774cdf72 Move in va_copy() define block from stdlib. 2022-04-29 10:39:02 -07:00
Sam Lantinga 7e636b03cc Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
2022-04-29 10:16:14 -07:00
Carl Friess 2ccb0dfd16 Check for macOS 10.16 to support apps built with older macOS SDKs 2022-04-29 00:24:23 -07:00
Sam Lantinga a0cdc1fc30 Added declaration of SDL_LogInit() and SDL_LogQuit()
Fixes compile warning on Android
2022-04-28 15:01:34 -07:00
Ryan C. Gordon 29694869b1
audio: Revert one of the resampler optimizations.
This is the one that splits the "left wing" into two for loops to
bubble out the conditional that decides if it should read from the
left padding or the input buffer.

I still believe the optimization is good, but the basic logic of it
was incorrect, and needs to be reexamined and fixed before going
back into revision control.
2022-04-28 15:58:39 -04:00
Ryan C. Gordon 0f45a4e303
log: Don't try to SDL_free the static array. :)
I shouldn't be allowed near computers, I swear.
2022-04-27 12:22:37 -04:00
Ryan C. Gordon 31e83cd14c
log: Fixed build (sorry!) 2022-04-27 12:13:44 -04:00
Ryan C. Gordon fde9a7086e
log: Make the message buffer static.
Now we don't have to worry about allocation failure, or performance
issues or changes to the allocation layout when trying to track down
subtle bugs.
2022-04-27 12:05:07 -04:00
Ryan C. Gordon c4141bc11c
log: Wrap the call to the logging implementation in a mutex.
Fixes #2463.
2022-04-27 09:41:05 -04:00
Ryan C. Gordon 2a42952281
log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
2022-04-27 09:41:04 -04:00
Ozkan Sezer 12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon 05bd225a80
x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon ccc70e644b
x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Mirko Galimberti b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Ryan C. Gordon 5066910bf5 audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon 111c3add73 audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
  iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
  the remaining calculations when `srcframe >= 0`. This bubbles a conditional
  out of every iteration of a tight loop, giving us a boost. We could
  _probably_ do this to the right-wing loop too, but it's less straightforward
  there.
- The real win: Use floats instead of doubles. This almost doubles the speed
  of the entire function on Intel CPUs, and for embedded things without
  hardware-level support for doubles, the speedup is enormous. This in
  theory might reduce audio quality, though, and I had to put a check in
  place to avoid a division-by-zero that we avoided at higher precision, but
  this is likely to be worth keeping for at least the Sony PSP and other
  smaller platforms, if not everyone.
2022-04-26 13:32:42 -04:00
Ryan C. Gordon de019568dc audio: Prebake the resampler's kaiser table instead of doing it at runtime. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon f6eb4b0759
pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.

This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.

Fixes #4387
Fixes #2262
2022-04-26 13:22:32 -04:00
Sam Lantinga 01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI 795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00