Commit Graph

5456 Commits

Author SHA1 Message Date
Connor Clark aec86ba8bb emscriptenaudio: proxy calls to main thread 2022-03-28 12:04:04 -04:00
Ivan Epifanov 96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Mathieu Eyraud 1db47d468a Fix potential memory leak in QueueCmdFillRects 2022-03-28 08:34:32 -07:00
Ivan Epifanov 95ed83137f Vita: Use preallocated memory pool for textures 2022-03-27 10:07:49 -07:00
Ryan C. Gordon 7bc498d325
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
Ethan Lee 713a675401 wayland: Relax the check for mismatching output scales 2022-03-26 22:26:15 -04:00
Ethan Lee 5655be1558 wayland: Avoid overwriting xdg_output position with wl_output position 2022-03-26 19:57:39 -04:00
Ethan Lee 40417b188a wayland: Work around a GNOME xdg_output scaling issue 2022-03-26 19:55:04 -04:00
Ethan Lee 7a1c45bd1c wayland: Optimize keyboard_handle_modifiers.
1. Mod index values are (mostly) constant, so can be done with xkb_state_new
2. Mods can change without the group changing, avoid remap events if possible

Lastly, as a bonus, I added braces to the locale check, because I was nearby.
2022-03-25 12:54:05 -04:00
Ivan Epifanov 69d0b6e3c6 Vita: Fix NULL-pointer dereference 2022-03-25 09:29:20 -04:00
Sylvain bf38fd4679
YUV: fix invalid read on last line when converting from SDL_PIXELFORMAT_YUY2 (see bug #4841) 2022-03-25 11:52:50 +01:00
Ethan Lee 2891f0821b wayland: Use xkb_keymap_mod to set mod state 2022-03-25 02:49:49 -04:00
Ethan Lee 6d9ca92626 wayland: Enforce text capitalization manually, for remapped keymods 2022-03-25 01:36:39 -04:00
Ethan Lee a75c6150e0 wayland: Add an xkb_keysym_t->SDL_Keycode mapping for backspace 2022-03-25 01:33:40 -04:00
Ethan Lee ab74b6a3c3 wayland: Remove some now-redundant casts 2022-03-24 15:34:29 -04:00
Ethan Lee ee52ad08cd wayland: Minor fixes for old compilers 2022-03-24 15:32:25 -04:00
Simon McVittie b4d28085bf wayland: Don't overwrite error message from SDL_EGL_CreateSurface
SDL_EGL_CreateSurface sets a more specific error message, so overwriting
it would lose information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-03-24 14:59:25 -04:00
Simon McVittie d5bbbd3f73 Avoid depending on libwayland 1.20 unnecessarily
When using shared linking (linking in the normal way with
-lwayland-client) rather than loading Wayland libraries dynamically at
runtime, listing symbols that don't exist in the current version results
in a build failure. We don't actually call wl_proxy_marshal_flags() or
wl_proxy_marshal_array_flags() directly; the reason we need them is
that they're called by the code generated by wayland-scanner >= 1.20.

If we're building against an older Wayland library, then we'll have its
corresponding version of wayland-scanner (mismatched versions are not
supported), so we won't need those two symbols, and can avoid generating
a dependency on them.

Conversely, if we're building against a newer Wayland library, the
generated code will call them unconditionally, so we cannot treat them as
optional and gracefully fall back: that would result in a crash. Instead,
treat them as a mandatory part of the Wayland library, so that if they
are not found at runtime, we can fall back to X11 without crashing.

libwayland 1.18 is in several LTS distributions (Ubuntu 20.04,
Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite
useful.

Signed-off-by: Simon McVittie <smcv@collabora.com>
Resolves: https://github.com/libsdl-org/SDL/issues/5376
2022-03-24 14:46:48 -04:00
Ryan C. Gordon d597a9b431
x11: Minor cleanups and corrections in X11_ShowMessageBox.
Reference issue #3254.
2022-03-24 14:25:34 -04:00
Sylvain 6c56193a2a
Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state 2022-03-24 18:09:45 +01:00
Kimplul 2398c43be2 add some Thrustmaster wheels 2022-03-24 08:33:37 -07:00
Ryan C. Gordon 4fe7b2cbd1
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.

Reference issue #4600.
2022-03-24 11:00:43 -04:00
Ivan Epifanov eadc064e2c Vita: add native YUV textures support.
* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
Ivan Epifanov 0af2db6f29 Vita: support audio format fallback 2022-03-24 07:51:20 -04:00
Frank Praznik 0dae35bf3d video: wayland: Use xdg-output for retrieving the desktop dimensions
Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440).  Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset.

Versions 1 through 3 of the protocol are supported.
2022-03-23 19:43:11 -04:00
Florian "sp1rit"​ 9125b244e7 wayland: Basic support for zwp_tablet_*v2 protocol 2022-03-23 13:47:46 -04:00
Ethan Lee 13337e17a5 wayland: The rest of the wayland-client 1.18 requirement... Git, please 2022-03-23 13:27:01 -04:00
Sylvain Becker c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Sylvain f5a980448e
Android: add SetWindowResizable() implementation
- which also enable/disable the orientation lock status.

This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c).
Final orientation also depends on SDL_HINT_ORIENTATIONS.
2022-03-23 10:13:56 +01:00
Sam Lantinga 006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Ryan C. Gordon 8df045cc7d
stdlib: just cast iconv()'s 2nd arg to void *.
This makes the compiler happy (enough) regardless of whether the C runtime
headers think this argument should be const or not.

Fixes #4966.
2022-03-22 16:14:06 -04:00
Charlie Birks 4b8d69a416 Avoid trying to use texture framebuffers on emscripten 2022-03-22 12:18:45 -07:00
pionere 25203222f5 optimize the SDL_str(case)cmp functions 2022-03-22 12:17:50 -07:00
pionere aec58d8208 make SDL_strcasecmp standard compliant 2022-03-22 12:17:50 -07:00
pionere b59ca92e82 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv 2022-03-22 12:17:50 -07:00
Jonatha Gabriel b944dc8f2e Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
2022-03-22 12:12:16 -07:00
Egor 2302b2d5e5 Add mapping for Logitech Precision Gamepad 2022-03-22 10:04:03 -07:00
Sylvain 83df4a354e
SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 2022-03-22 15:25:01 +01:00
Ryan C. Gordon f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Sam Lantinga 34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation
Fixes https://github.com/libsdl-org/SDL/issues/5432
2022-03-22 06:50:10 -07:00
Ozkan Sezer 74680f5c4c regenerated SDL_blit_auto.c. 2022-03-22 00:56:28 +03:00
pionere dd6c46cb34 blit-auto optimizations 2022-03-22 00:56:28 +03:00
Sylvain 9dc201d448
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Eddy Jansson 24ffcbd9ad audio: Set error message on dsp init failure.
if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
2022-03-20 10:31:19 -07:00
Sam Lantinga 8f964576da Fixed parameter operation ordering for ease of reading 2022-03-19 11:01:55 -07:00
Sam Lantinga 0517b61ed6 Relative mouse mode is tied to the window with keyboard focus
This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented.

Fixes https://github.com/libsdl-org/SDL/issues/5340
2022-03-19 11:00:00 -07:00
Sam Lantinga b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.

Fixes https://github.com/libsdl-org/SDL/issues/5326
2022-03-19 10:39:22 -07:00
Sam Lantinga a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. 2022-03-19 09:50:22 -07:00
Ryan C. Gordon d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
Ryan C. Gordon 4d9bef604a
SDL_Rect: minor code cleanups. 2022-03-19 10:35:23 -04:00
Ryan C. Gordon c573ebe143
SDL_UnionRect: If both rects are empty, zero out the result struct. 2022-03-19 10:35:23 -04:00
Christian Kündig fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. 2022-03-18 16:42:12 -07:00
Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga 1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga 3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga 0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga 09b8152fae Use SDL_Log instead of printf 2022-03-17 17:19:21 -07:00
Sam Lantinga b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga 4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga 4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Ethan Lee 0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Sam Lantinga ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine 3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk 829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere 01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain b2db570ce9
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain 93e7caab9a
SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain 56568ffb38
Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
pionere 2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
Ozkan Sezer 5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Sylvain f3e86b9fd3
Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sylvain Becker 3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand 7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy 363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals 7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Ozkan Sezer ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ozkan Sezer 072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks 9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00
Ozkan Sezer afb0606f5a minor os/2 clean-ups. 2022-03-10 18:50:10 +03:00
Cameron Gutman 677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer bf69868924 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. 2022-03-10 01:55:04 +03:00
Jo Bates 01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
Sam Lantinga 09b652b70a Make sure the string properties are actually strings (thanks Nat!) 2022-03-09 13:54:23 -08:00
Sam Lantinga c6eef542ab Removed dead code 2022-03-09 13:48:31 -08:00
pionere 911ba8d343
hide impossible branch in D3D_UnlockTexture 2022-03-09 20:17:55 +01:00
Sylvain ea5b482bff
Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain 45833a148d
Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture 2022-03-09 15:33:45 +01:00
Sylvain a4a80c8607
Fix variable may be uninitialized when used here [-Wconditional-uninitialized] 2022-03-09 15:21:55 +01:00
Sylvain 04256a5372
Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere 0983fcee5e
fix memory leak in D3D11_CreateRenderer 2022-03-09 15:03:49 +01:00