Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sylvain
ab0cf42a4b
Software nearest scaling: start at the middle of pixel
...
so that it matches opengl GL_NEAREST mode most of the time
2021-03-04 14:33:56 +01:00
Sylvain Becker
9d70711342
Revert checks on destination scaling size (see bug #5510 )
2021-02-10 10:22:18 -05:00
Sylvain Becker
d6a6662fa1
Remove checks on destination scaling size (see bug #5510 )
2021-02-10 10:22:18 -05:00
Sylvain Becker
ebb814310a
Add checks for maximun scaling size (see bug #5510 )
2021-02-10 10:22:18 -05:00
Sylvain Becker
dd6e02df63
SDL_stretch: remove un-used vars, same notation as blit functions
2021-02-10 10:22:17 -05:00
Ozkan Sezer
87f0900701
SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
...
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
2021-02-10 10:22:17 -05:00
Sam Lantinga
24d6fda2c3
Fixed bug 3816 - asm code in video/SDL_stretch.c
...
Sylvain
I propose this new version for SDL_stretch.c that drops mprotect and asm
Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
2021-02-10 10:22:17 -05:00
Sam Lantinga
06ad887f44
Fixed bug 3816 - asm code in video/SDL_stretch.c
...
Ozkan Sezer
- adds MSVC __declspec(align(x)) support,
- disables asm if PAGE_ALIGNED no macro is defined,
- still disables asm for gcc < 4.6, need more info,
- drops Watcom support.
2021-02-10 10:22:17 -05:00
Sylvain Becker
5e3cf0d1f4
SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816 )
2021-02-10 10:22:17 -05:00
Sylvain Becker
ff827fc767
SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6
2021-02-10 10:22:17 -05:00
Sylvain Becker
fea49a3e2f
SDL_stretch.c: compilation NEON on Windows 10
2021-01-03 15:24:47 +01:00
Sylvain Becker
acccc71f27
Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
2021-01-02 22:31:44 +01:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sylvain Becker
2127ed2574
SDL_SoftStretch: add a check for input pixel format
...
and function re-naming
2021-01-02 09:28:16 +01:00
Sylvain Becker
80cf8a8b76
SDL_BlitScaled: also prevent crash if dest width or height is negative
2020-12-29 17:29:31 +01:00
Sylvain Becker
f08b9a5b6b
SDL_BlitScaled: prevent crash if dest width or height is 0
2020-12-29 16:02:52 +01:00
Sam Lantinga
9838611a8b
Fixed compiler crash building for iOS with clang 11.0.3
2020-12-23 15:52:12 -08:00
Sylvain Becker
4aebad77bd
SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
2020-12-23 22:50:50 +01:00
Sylvain Becker
8e20376f1a
SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3
SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
2020-12-23 22:02:28 +01:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410
Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
2020-12-23 21:32:01 +01:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
9a73909bbd
Fixed bug 3808 - fix a typo in SDL_stretch.c
...
Ozkan Sezer
The following patch fixes a minor _MSC_VER typo in SDL_stretch.c,
and also does a tiny tidy-up for assembly opcodes cpp checks.
2017-09-09 08:20:56 -07:00
Philipp Wiesemann
266816b4aa
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00