Commit Graph

421 Commits

Author SHA1 Message Date
Ozkan Sezer 75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
ulatekh 3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Wouter Wijsman cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Cameron Gutman 83583dc49d cmake: Fix WGI detection with older SDKs 2021-12-19 15:07:37 -06:00
Sam Lantinga 881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Ivan Epifanov 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Ozkan Sezer 493d45f00f minor tidy-up in cmake script. 2021-12-07 14:24:32 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Anders Jenbo d68b429cfb [ios] Fix failing to link iconv when build using CMake 2021-12-03 04:30:53 -08:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer cb2f3bedf5 tidy-up a comment in cmake script 2021-11-26 21:20:50 +03:00
Ozkan Sezer 22e59cd106 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release 2021-11-26 19:15:28 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Cameron Gutman 2fa35757a9 cmake: Weak link to GameController.framework to handle older OSes 2021-11-25 16:01:56 +03:00
Cameron Gutman bc409163a8 cmake: Detect SDL_JOYSTICK_MFI for macOS 2021-11-25 16:01:56 +03:00
Ozkan Sezer d9f70878f9 don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Ozkan Sezer b7f9c2089a cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Ozkan Sezer 35b7ce1893 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
2021-11-22 14:10:02 +03:00
hgs3 6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Ryan C. Gordon 8f63e9ff68
cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!

Fixes #4829.
2021-11-09 11:13:52 -05:00
Ryan C. Gordon 3a82e432f0
cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.

This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.

Fixes #4930.
2021-11-09 11:06:33 -05:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ozkan Sezer 2636d839e3 cmake: add hidapi to 'SDL_SUBSYSTEMS' 2021-11-08 22:25:32 +03:00
Ozkan Sezer 36067fa129 cmake: include hid.cpp in android sources 2021-11-08 21:35:24 +03:00
Ozkan Sezer 001aa4dab8 cmake: more hidapi fixes. 2021-11-08 21:12:02 +03:00
Sam Lantinga 4bbbe5f84c Fixed CMake build by adding hidapi files
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
2021-11-08 09:28:36 -08:00
Cameron Gutman 7f308abb55 cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF 2021-11-04 01:02:48 -05:00
Cameron Gutman 16845eef29 cmake: Add SDL include path when building tests
The tests can't find any of the SDL includes otherwise
2021-10-31 17:57:40 -07:00
Cameron Gutman 7e8469d196 cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
2021-10-31 09:34:34 -05:00
Cameron Cawley 25c71748ad Add a barebones RISC OS video driver 2021-10-30 21:25:01 -07:00
Ybalrid (Arthur Brainville) 81fe2ccb9c cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.

fix #4859
2021-10-30 21:21:54 -07:00
Joel Winarske 378c5d7ffe make aclocal install relative 2021-10-26 22:37:53 -04:00
Cameron Cawley 3db898c5b6 riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
Ryan C. Gordon ab7910facf
cmake: Move the old, global add_definitions (etc) to an interface library.
Fixes #4150.
2021-10-05 12:34:29 -04:00
Ryan C. Gordon 25fdba39bb
cmake: fix indentation. 2021-10-05 11:19:14 -04:00
Ryan C. Gordon f306662544
cmake: Correctly set IOS variable.
Fixes #4635.
2021-10-05 11:13:41 -04:00
Ryan C. Gordon 60d59aeb61
cmake: Calculate padding for dislaying options automatically. 2021-10-05 10:54:06 -04:00
Ryan C. Gordon 7850d0cf6f
cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.

Fixes #4139.
2021-10-05 10:45:26 -04:00
Ryan C. Gordon ab09f3dae5
cmake: Remove warning about CFLAGS environment variable.
CMake 3.11.0 respects this environment var.

Fixes #4681.
2021-09-30 10:02:54 -04:00
Ryan C. Gordon cd6f96dede
cmake: bump minimum CMake allowed to 3.11.0.
This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
2021-09-30 10:02:53 -04:00
Ryan C. Gordon f79ac6a8de
cmake: Don't use the CFLAGS environment variable.
CMake has standard means of setting compiler flags, such as the
-DCMAKE_C_FLAGS command line for general-purpose flags, and
-DCMAKE_BUILD_TYPE for letting it choose reasonable release/debug/etc
defaults. Trying to emulate the configure script is incorrect and confusing
here.

Fixes #1819.
2021-09-27 23:31:23 -04:00
Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
Ivan Epifanov 8d1e0ca324 Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
Cameron Cawley 67aacfe5c0 cmake: Retrieve the git revision on platforms without bash 2021-09-09 22:34:42 -04:00
Cameron Cawley 6301cfda95 cmake: Use the correct directory structure for MinGW builds 2021-09-09 22:34:42 -04:00
Ivan Epifanov 134dd46819 Add pvr gles/gles2 context support 2021-09-09 07:22:01 -07:00
Yao Wei Tjong 姚伟忠 76d50d2871 Force color diagnostics when applicable
Although GCC and Clang automatically generate color diagnostics on
terminal output, they do not do so when the compiler output is piped
through another process, like in the case for ninja-build and ccache.

Similarly, it would also be nice to be able to see the color diagnostics
on the CI build log in the web interface provided by the CI providers.
2021-08-24 07:44:38 -10:00
Ryan C. Gordon 374b0b9aaf
cmake: Don't support Vulkan if LOADSO is disabled.
Fixes #4373.
2021-08-24 00:01:46 -04:00
Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 2021-08-10 15:17:59 -07:00
Sam Lantinga 3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga 6810399352 Enable AAUDIO driver for Android
I thought this was already enabled for 2.0.16, but apparently not.

Fixes https://github.com/libsdl-org/SDL/issues/3710
2021-08-10 14:50:43 -07:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
Tomasz Kłoczko ea9bece5ed Fix breaking GNUInstallDirs cmake module $CMAKE_INSTALL_LIBDIR directory. Fix #4621
According to https://cmake.org/cmake/help/v3.0/module/GNUInstallDirs.html
`${CMAKE_INSTALL_LIBDIR} ` is only variable which should be used as base
directory. Without that patch on 64 bit archs libraries, cmake modules and
pkgconfig file are installed for example in /usr/lib6464 base directory.
This patch fixes #4621.

Signed-off-by: Tomasz Kłoczko <koczek@github.com>
2021-08-10 14:47:53 -04:00
Sam Lantinga a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
Sam Lantinga cdac61fffa Fixed typo 2021-08-06 12:00:53 -07:00
Sam Lantinga eec41d25de Add info on how to avoid the "Prevented in-tree build" message with CMake 2021-08-06 11:30:22 -07:00
Ryan C. Gordon b83a019d68
cmake: Force linker to treat input as a C++ program on Haiku.
Reference issue #4590.
2021-08-04 19:22:40 -04:00
Ozkan Sezer 5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Ryan C. Gordon c308453952 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc.
This makes sure sdl2.pc gets the full paths, matching what the
configure script will generate.

Fixes #4569.
2021-08-03 02:49:08 -04:00
Ozkan Sezer d373af044b CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.16 for release 2021-08-01 01:39:20 +03:00
Sam Lantinga cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Sam Lantinga 1a9253f752 Removed unused IOS_DYLIB definition 2021-07-31 12:37:28 -07:00
Christian Rauch 9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Joel Linn 20eea021c6 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics 2021-07-24 15:39:17 -04:00
Ryan C. Gordon 6956f4aa19
cmake: use CMAKE_INSTALL_LIBDIR instead of hardcoding "lib", etc.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the part that is _not_ Haiku-specific. I wanted this in a
separate commit though, since I'm not really a CMake expert; if this causes
problems and we need to bisect to it, we won't be confused about it being a
Haiku issue when we get here.

Fixes #4092.
(and probably others.)
2021-07-24 11:06:40 -04:00
Ryan C. Gordon 403afdb558
cmake: Haiku fixes.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the Haiku-specific bits; the more general parts about install
dirs will be split into a different commit here.

Reference issue #4092.
2021-07-24 11:02:27 -04:00
Ozkan Sezer 5ac81c75fe fixed typo in previous commit 2021-07-10 10:05:40 +03:00
Ozkan Sezer a809d62605 cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
2021-07-10 10:01:40 +03:00
h5p9sl e52733af8d Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
This allows for building with cmake's add_subdirectory() function.
2021-07-09 16:11:40 -07:00
Daniel Gibson e2234ee97c CMake: Fix SOVERSION/SONAME of non-release versions
When building SDL2 from git with CMake, you got libSDL2-2.0.so.1
instead of .0 (as it's the case when building with autotools).
This was caused by using LT_REVISION instead of LT_MAJOR for SOVERSION.

fixes #4310
2021-07-08 14:55:33 -07:00
Ozkan Sezer be41cf2dfe CMake: don't blacklist TARGET_OS_SIMULATOR for Metal configuration
7fa5e95b62 enabled it.
2021-07-08 21:20:02 +03:00
Croydon 3433f3c4cc CMake: Small improvement for MinGW
This is currently a small patch we have in our Conan package for SDL 4dc894cc2c/recipes/sdl2/all/conanfile.py (L184)

Introduced in 9fb93a6044
2021-07-07 16:55:17 -07:00
Ivan Epifanov 6460151c84 Vita: add missing stub 2021-07-01 15:14:49 -07:00
Ivan Epifanov 2465444fba Add missing dependencies 2021-06-14 11:53:19 -07:00
Ivan Epifanov bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Nicolas Caramelli 6a2af48ad7 CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
Cacodemon345 ded023870d Make CMake script more accurate to autoconf script
DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
2021-06-01 15:34:52 -07:00
Ivan Epifanov ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Sylvain d4e96e1153
Android: enable audio driver OpenSLES when building with CMake 2021-04-16 09:44:07 +02:00
Sylvain 02b1ebc9e0
Android: add openslES and AAudio compilation to CMakeLists 2021-04-15 21:13:17 +02:00
Ozkan Sezer 69203851dc rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV
i.e.: do not steal PKG_CONFIG namespace.
2021-04-14 21:40:50 +03:00
okuoku 401f485490 cmake: Weak link with CoreHaptics
Add link to CoreHaptics so we can compile against latest iOS SDKs.
2021-04-13 16:04:04 -07:00
Kyle Schaefer dbedaeceb3 Adding checks to see if any ASAN flags are set, if so then we set(HAVE_ASAN ON) so the infomartion output will properly list ASAN as on. 2021-04-13 16:03:37 -07:00
Kyle Schaefer 70bd205bb1 Adding messages to output CMAKE_C_FLAGS_DEBUG and CMAKE_CXX_FLAGS_DEBUG, this way when using Debug builds you can see which debug flags are set 2021-04-13 16:03:37 -07:00
Kyle Schaefer 320666044e Moving ASAN macros and calls to macros above the information output section so we can display ASAN information properly. 2021-04-13 16:03:37 -07:00
okuoku 732cc8ed5b cmake: Fix UWP DLL build by removing /NODEFAUTLIB
On UWP, we need default C runtime for C++ sources.
2021-04-09 22:28:51 -07:00
Vladislav Dmitrievich Turbanov 50db4a59b8 * Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
2021-04-09 22:28:07 -07:00
okuoku 7b8c750954 CMake: Enable WASAPI on WinRT
WASAPI backend on WinRT was implemented with 2.0.8
351d6d4784
but CMake source here was written for 2.0.7 in vcpkg
e6c65b93b1
2021-04-04 09:20:04 -04:00
Ryan C. Gordon a81fe27271
configure/cmake: Hook up Emscripten threads (disabled by default).
Fixes #3795.
2021-04-04 00:16:30 -04:00
vanfanel e213f37a45 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
Ivan Epifanov e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov 4708c6bb96 Remove pkg-config prefix hack 2021-03-08 09:07:12 -08:00
uyjulian b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov a43f488920 Don't search for pthread 2021-03-08 09:07:12 -08:00
Ivan Epifanov 54134fddd5 Use Clib mem funcs 2021-03-08 09:07:12 -08:00
Ivan Epifanov e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ozkan Sezer 34ecd71e80 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:44:04 +03:00
Ozkan Sezer 3880174a9f CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:56 +03:00
Ozkan Sezer 05cc9e3764 CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:50 +03:00
Ozkan Sezer 0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik 2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Joshua Saxby fe6f62e6ce Add ALIAS targets to all installed SDL2 targets
This provides a linking interface that matches the one available when `find_package()` is used, by aliasing all of SDL's public targets into the SDL2:: namespace. Thus, dependees link to the same-named targets regardless of how SDL was acquired.
This approach permits the use of wrappers around CMake's FetchContent API such as https://github.com/cpm-cmake/CPM.cmake
2021-02-13 11:43:35 -08:00
Christian Rauch 2170c7bfde make AddressSanitizer optional and disabled by default 2021-02-10 10:22:20 -05:00
Christian Rauch 5045d299a6 enable AddressSanitizer only for GCC 5 onwards (bug #5533) 2021-02-10 10:22:20 -05:00
Christian Rauch 066960c207 add '-shared-libasan' to debug flags (bug #5533) 2021-02-10 10:22:20 -05:00
Ozkan Sezer bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Sam Lantinga 2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Christian Rauch 42798cec8b cmake: enable AddressSanitizer in Debug builds if supported 2021-02-10 10:22:19 -05:00
Sam Lantinga b7f711cd76 Don't enable address sanitize flags without checking compiler first 2021-02-10 10:22:18 -05:00
Christian Rauch f8b4a6e25a cmake: enable AddressSanitizer in Debug builds 2021-02-10 10:22:18 -05:00
Ozkan Sezer 091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Sam Lantinga de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
2021-02-10 10:22:16 -05:00
Ozkan Sezer aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
Ozkan Sezer d327bbfbfd CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np 2021-02-10 10:22:16 -05:00
Sam Lantinga 96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
Ozkan Sezer f3835702d3 fix build with --disable-directx 2021-01-24 00:51:24 -05:00
Sam Lantinga d54b125a86 Fixed bug 5287 - Support building for UWP with CMake
Jan Niklas Hasse

Actually the SDL2-static target works, if I set SDL_SENSOR to OFF. Awesome!

See this patch: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0003-sdl2-fix-uwp-build.patch
2021-01-14 14:53:34 -08:00
Ozkan Sezer 8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Joel Linn 2443e51e0e Add optional suffix `_generic` to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Ozkan Sezer 471d3c363e fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build 2020-12-27 14:00:30 +03:00
Ozkan Sezer 9f6fddb40f CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174)
it now matches autotools.
2020-12-27 05:20:10 +03:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Ozkan Sezer b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Manuel Alfayate Corchete 13244de5c2 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
Ozkan Sezer 22275b35e4 cmake: fix building for mac (bug #5407.) 2020-12-20 21:55:02 +03:00
Sam Lantinga 6bd4c717a1 Fixed bug 5402 - ARM support little update proposal
David Carlier

No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Ozkan Sezer b6e63625c8 fix bug #5395: handle old systems where inotify_init1 is not available 2020-12-13 15:32:24 +03:00
Sam Lantinga 45e3521d0d Backed out changes for 5366 - cmake build doesn't detect Metal on macOS
These changes introduce regressions for other build environments, so I'm backing them out until we sort out the correct fix.
2020-12-09 07:32:10 -08:00
Sam Lantinga 479db43058 Fixed bug 5250 - updaterev.sh failed using CMake Tools on VSCode Remote
Sebastian Vargas Vargas

Running CMake configure from a Windows Subsystem for Linux using Visual Studio Code Remote doesn't generate the header file with the current source revision, it throws "/home/sebva/SDL/build-scripts/updaterev.sh: 13: cannot create /mnt/c/Users/sebva/.vscode/extensions/ms-vscode-remote.remote-wsl-0.44.4/include/SDL_revision.h.new: Directory nonexistent".
2020-12-09 06:56:34 -08:00
Sam Lantinga 42c5b4acde Fixed bug 5366 - cmake build doesn't detect Metal on macOS
Tom Seddon

2nd time lucky, perhaps. patch 2 applies to current HEAD at time of writing - 4eb049c9bb1ca94efe3c40b57beda3169984d0cb from https://github.com/SDL-mirror/SDL.

This basically goes back to what was there originally, but now manually adding "-x objective-c" to the clang command line rather than "-ObjC". clang is then invoked without the "-x c" that was causing the problem, the snippet builds, and Metal is detected. (I had a quick trawl through the cmake code, but I couldn't see where this is handled.)

I was moved to try this after finding SDL's own CHECK_OBJC_SOURCE_COMPILES macro, and noting what it does: 4eb049c9bb/cmake/macros.cmake (L67)

An alternative fix of course would be to use CHECK_OBJC_SOURCE_COMPILES instead of cmake's check_objc_source_compiles - but that had the same problem of getting confused by "return 0;". (Maybe that's because it's a macro? I'll defer to a cmake expert on this one.)

I decided in the end to err on the side of leaving things looking basically the same as they were before my first patch.
2020-12-09 06:17:55 -08:00
Ozkan Sezer 475405e036 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-09 12:03:24 +03:00
Ozkan Sezer 250a055727 fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga 2a9591a9ea Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/fix-space-in-path.patch 2020-12-08 09:16:34 -08:00
Sam Lantinga 7f1c6e82b9 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/enable-winrt-cmake.patch 2020-12-08 09:13:08 -08:00
Sam Lantinga 7665f8870a Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch 2020-12-08 09:07:21 -08:00
Sam Lantinga 695499ae6c Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-hidapi-for-uwp.patch 2020-12-08 09:04:28 -08:00
Sam Lantinga 4b35a18d8b Fixed bug 5366 - cmake build doesn't detect Metal on macOS
Tom Seddon

This is as of commit 50d804ea729accf9e3a9ce83238d0a2976a17545 from https://github.com/SDL-mirror/SDL, which is HEAD as I write (apologies, not confident with Mercurial)

# Config

macOS: 10.14.6 (18G6042)
cmake --version: cmake version 3.16.20200101-g23e782c
clang --version: Apple clang version 11.0.0 (clang-1100.0.33.17)
Xcode version: Version 11.3.1 (11C504)

# Repro steps

Run the following commands in the shell.

 cd /tmp/
 git clone https://github.com/SDL-mirror/SDL
 mkdir build.SDL
 cd build.SDL
 cmake -G ../SDL/

Examine cmake output.

# Expected result

Metal is detected.

# Actual result

It appears that Metal is not detected! Note this line in the summary:

 --   RENDER_METAL           (Wanted: 0): OFF

# Fix

Change check_c_source_compiles to check_objc_source_compiles. The cmake script tries to add -ObjC to the clang command line, but, for whatever reason, this doesn't seem to work.

Change the test source to have an empty main. The "return 0;" line seems to confuse cmake somehow, causing it to crap out with an error about HAVE_FRAMEWORK_METAL being an unknown argument. (Maybe I'm just dense, but it's not obvious to me what the problem is here.)

With these two changes:

 --   RENDER_METAL           (Wanted: ON): ON

Patch attached.
2020-12-01 13:50:42 -08:00
Ozkan Sezer e5783e1179 cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp 2020-11-25 14:51:56 +03:00
Ozkan Sezer 711d409032 CMakeLists.txt: add src/joystick/iphoneos/*.m to Darwin joystick sources
.. so that there won't be missing symbols.
TODO: add checks for SDL_JOYSTICK_MFI ???
2020-11-24 14:10:30 +03:00
Ozkan Sezer 4c96faee57 remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
Simon McVittie 8db3171b98 udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:14:34 -08:00