/** * Joystick test suite */ #include "SDL.h" #include "SDL_test.h" #include "../src/joystick/usb_ids.h" /* ================= Test Case Implementation ================== */ /* Test case functions */ /** * @brief Check virtual joystick creation * * @sa SDL_JoystickAttachVirtualEx */ static int TestVirtualJoystick(void *arg) { SDL_VirtualJoystickDesc desc; SDL_Joystick *joystick = NULL; int device_index; SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)"); SDL_zero(desc); desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION; desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER; desc.naxes = SDL_CONTROLLER_AXIS_MAX; desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX; desc.vendor_id = USB_VENDOR_NVIDIA; desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; desc.name = "Virtual NVIDIA SHIELD Controller"; device_index = SDL_JoystickAttachVirtualEx(&desc); SDLTest_AssertCheck(device_index >= 0, "SDL_JoystickAttachVirtualEx()"); SDLTest_AssertCheck(SDL_JoystickIsVirtual(device_index), "SDL_JoystickIsVirtual()"); if (device_index >= 0) { joystick = SDL_JoystickOpen(device_index); SDLTest_AssertCheck(joystick != NULL, "SDL_JoystickOpen()"); if (joystick) { SDLTest_AssertCheck(SDL_strcmp(SDL_JoystickName(joystick), desc.name) == 0, "SDL_JoystickName()"); SDLTest_AssertCheck(SDL_JoystickGetVendor(joystick) == desc.vendor_id, "SDL_JoystickGetVendor()"); SDLTest_AssertCheck(SDL_JoystickGetProduct(joystick) == desc.product_id, "SDL_JoystickGetProduct()"); SDLTest_AssertCheck(SDL_JoystickGetProductVersion(joystick) == 0, "SDL_JoystickGetProductVersion()"); SDLTest_AssertCheck(SDL_JoystickGetFirmwareVersion(joystick) == 0, "SDL_JoystickGetFirmwareVersion()"); SDLTest_AssertCheck(SDL_JoystickGetSerial(joystick) == NULL, "SDL_JoystickGetSerial()"); SDLTest_AssertCheck(SDL_JoystickGetType(joystick) == desc.type, "SDL_JoystickGetType()"); SDLTest_AssertCheck(SDL_JoystickNumAxes(joystick) == desc.naxes, "SDL_JoystickNumAxes()"); SDLTest_AssertCheck(SDL_JoystickNumBalls(joystick) == 0, "SDL_JoystickNumBalls()"); SDLTest_AssertCheck(SDL_JoystickNumHats(joystick) == desc.nhats, "SDL_JoystickNumHats()"); SDLTest_AssertCheck(SDL_JoystickNumButtons(joystick) == desc.nbuttons, "SDL_JoystickNumButtons()"); SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_PRESSED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_PRESSED)"); SDL_JoystickUpdate(); SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED"); SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_RELEASED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_RELEASED)"); SDL_JoystickUpdate(); SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED"); SDL_JoystickClose(joystick); } SDLTest_AssertCheck(SDL_JoystickDetachVirtual(device_index) == 0, "SDL_JoystickDetachVirtual()"); } SDLTest_AssertCheck(!SDL_JoystickIsVirtual(device_index), "!SDL_JoystickIsVirtual()"); SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); return TEST_COMPLETED; } /* ================= Test References ================== */ /* Joystick routine test cases */ static const SDLTest_TestCaseReference joystickTest1 = { (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED }; /* Sequence of Joystick routine test cases */ static const SDLTest_TestCaseReference *joystickTests[] = { &joystickTest1, NULL }; /* Joystick routine test suite (global) */ SDLTest_TestSuiteReference joystickTestSuite = { "Joystick", NULL, joystickTests, NULL };