#pragma once // // Re-implementation of methods removed from XAudio2 (in WinRT): // typedef struct XAUDIO2_DEVICE_DETAILS { WCHAR DeviceID[256]; WCHAR DisplayName[256]; /* Other fields exist in the pre-Windows 8 version of this struct, however they weren't used by SDL, so they weren't added. */ } XAUDIO2_DEVICE_DETAILS; HRESULT IXAudio2_GetDeviceCount(IXAudio2 * unused, UINT32 * devcount); HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details); // // C-style macros to call XAudio2's methods in C++: // #define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G)) #define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H)) #define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C)) #define IXAudio2_Release(A) (A)->Release() #define IXAudio2_StartEngine(A) (A)->StartEngine() #define IXAudio2_StopEngine(A) (A)->StopEngine() #define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice() #define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice() #define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity() #define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers() #define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B)) #define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C)) #define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C)) #define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))