/* Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely. */ /* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #ifdef __EMSCRIPTEN__ #include <emscripten/emscripten.h> #endif #ifndef SDL_JOYSTICK_DISABLED #ifdef __IPHONEOS__ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 480 #else #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #endif static SDL_Window *window = NULL; static SDL_Renderer *screen = NULL; static SDL_Joystick *joystick = NULL; static SDL_bool done = SDL_FALSE; static void PrintJoystick(SDL_Joystick *joy) { const char *type; char guid[64]; SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy); SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid)); switch (SDL_JoystickGetType(joy)) { case SDL_JOYSTICK_TYPE_GAMECONTROLLER: type = "Game Controller"; break; case SDL_JOYSTICK_TYPE_WHEEL: type = "Wheel"; break; case SDL_JOYSTICK_TYPE_ARCADE_STICK: type = "Arcade Stick"; break; case SDL_JOYSTICK_TYPE_FLIGHT_STICK: type = "Flight Stick"; break; case SDL_JOYSTICK_TYPE_DANCE_PAD: type = "Dance Pad"; break; case SDL_JOYSTICK_TYPE_GUITAR: type = "Guitar"; break; case SDL_JOYSTICK_TYPE_DRUM_KIT: type = "Drum Kit"; break; case SDL_JOYSTICK_TYPE_ARCADE_PAD: type = "Arcade Pad"; break; case SDL_JOYSTICK_TYPE_THROTTLE: type = "Throttle"; break; default: type = "Unknown"; break; } SDL_Log("Joystick\n"); SDL_Log(" name: %s\n", SDL_JoystickName(joy)); SDL_Log(" type: %s\n", type); SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no"); SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no"); SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no"); SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joy)); SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joy)); SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joy)); SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joy)); SDL_Log(" instance id: %d\n", SDL_JoystickInstanceID(joy)); SDL_Log(" guid: %s\n", guid); SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joy), SDL_JoystickGetProduct(joy)); } static void DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h) { SDL_Rect area; area.x = x; area.y = y; area.w = w; area.h = h; SDL_RenderFillRect(r, &area); } void loop(void *arg) { SDL_Event event; int i; /* blank screen, set up for drawing this frame. */ SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); SDL_RenderClear(screen); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_JOYDEVICEADDED: SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which); if (!joystick) { joystick = SDL_JoystickOpen(event.jdevice.which); if (joystick) { PrintJoystick(joystick); } else { SDL_Log("Couldn't open joystick: %s\n", SDL_GetError()); } } break; case SDL_JOYDEVICEREMOVED: SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which); if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) { SDL_JoystickClose(joystick); joystick = SDL_JoystickOpen(0); } break; case SDL_JOYAXISMOTION: SDL_Log("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: SDL_Log("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if (event.jhat.value == SDL_HAT_CENTERED) SDL_Log(" centered"); if (event.jhat.value & SDL_HAT_UP) SDL_Log(" up"); if (event.jhat.value & SDL_HAT_RIGHT) SDL_Log(" right"); if (event.jhat.value & SDL_HAT_DOWN) SDL_Log(" down"); if (event.jhat.value & SDL_HAT_LEFT) SDL_Log(" left"); SDL_Log("\n"); break; case SDL_JOYBALLMOTION: SDL_Log("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: SDL_Log("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); /* First button triggers a 0.5 second full strength rumble */ if (event.jbutton.button == 0) { SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500); } break; case SDL_JOYBUTTONUP: SDL_Log("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: /* Press the L key to lag for 3 seconds, to see what happens when SDL doesn't service the event loop quickly. */ if (event.key.keysym.sym == SDLK_l) { SDL_Log("Lagging for 3 seconds...\n"); SDL_Delay(3000); break; } if ((event.key.keysym.sym != SDLK_ESCAPE) && (event.key.keysym.sym != SDLK_AC_BACK)) { break; } SDL_FALLTHROUGH; case SDL_FINGERDOWN: case SDL_MOUSEBUTTONDOWN: case SDL_QUIT: done = SDL_TRUE; break; default: break; } } if (joystick) { /* Update visual joystick state */ SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE); for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) { if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { DrawRect(screen, (i%20) * 34, SCREEN_HEIGHT - 68 + (i/20) * 34, 32, 32); } } SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE); for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) { /* Draw the X/Y axis */ int x, y; x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768); x *= SCREEN_WIDTH; x /= 65535; if (x < 0) { x = 0; } else if (x > (SCREEN_WIDTH - 16)) { x = SCREEN_WIDTH - 16; } ++i; if (i < SDL_JoystickNumAxes(joystick)) { y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768); } else { y = 32768; } y *= SCREEN_HEIGHT; y /= 65535; if (y < 0) { y = 0; } else if (y > (SCREEN_HEIGHT - 16)) { y = SCREEN_HEIGHT - 16; } DrawRect(screen, x, y, 16, 16); } SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE); for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) { /* Derive the new position */ int x = SCREEN_WIDTH/2; int y = SCREEN_HEIGHT/2; const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i); if (hat_pos & SDL_HAT_UP) { y = 0; } else if (hat_pos & SDL_HAT_DOWN) { y = SCREEN_HEIGHT-8; } if (hat_pos & SDL_HAT_LEFT) { x = 0; } else if (hat_pos & SDL_HAT_RIGHT) { x = SCREEN_WIDTH-8; } DrawRect(screen, x, y, 8, 8); } } SDL_RenderPresent(screen); #ifdef __EMSCRIPTEN__ if (done) { emscripten_cancel_main_loop(); } #endif } int main(int argc, char *argv[]) { SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); /* Initialize SDL (Note: video is required to start event loop) */ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Create a window to display joystick axis position */ window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, 0); if (window == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); return SDL_FALSE; } screen = SDL_CreateRenderer(window, -1, 0); if (screen == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); SDL_DestroyWindow(window); return SDL_FALSE; } SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); SDL_RenderClear(screen); SDL_RenderPresent(screen); /* Loop, getting joystick events! */ #ifdef __EMSCRIPTEN__ emscripten_set_main_loop_arg(loop, NULL, 0, 1); #else while (!done) { loop(NULL); } #endif SDL_DestroyRenderer(screen); SDL_DestroyWindow(window); SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); return 0; } #else int main(int argc, char *argv[]) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n"); return 1; } #endif /* vi: set ts=4 sw=4 expandtab: */