/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if defined(SDL_JOYSTICK_VIRTUAL) /* This is the virtual implementation of the SDL joystick API */ #include "SDL_endian.h" #include "SDL_virtualjoystick_c.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" static joystick_hwdata * g_VJoys = NULL; static joystick_hwdata * VIRTUAL_HWDataForIndex(int device_index) { joystick_hwdata *vjoy = g_VJoys; while (vjoy) { if (device_index == 0) break; --device_index; vjoy = vjoy->next; } return vjoy; } static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata) { joystick_hwdata * cur = g_VJoys; joystick_hwdata * prev = NULL; if (!hwdata) { return; } if (hwdata->axes) { SDL_free((void *)hwdata->axes); hwdata->axes = NULL; } if (hwdata->buttons) { SDL_free((void *)hwdata->buttons); hwdata->buttons = NULL; } if (hwdata->hats) { SDL_free(hwdata->hats); hwdata->hats = NULL; } /* Remove hwdata from SDL-global list */ while (cur) { if (hwdata == cur) { if (prev) { prev->next = cur->next; } else { g_VJoys = cur->next; } break; } prev = cur; cur = cur->next; } SDL_free(hwdata); } int SDL_JoystickAttachVirtualInner(SDL_JoystickType type, int naxes, int nbuttons, int nhats) { joystick_hwdata *hwdata = NULL; int device_index = -1; const Uint16 vendor_id = 0; const Uint16 product_id = 0; Uint16 button_mask = 0; Uint16 axis_mask = 0; Uint16 *guid16; hwdata = SDL_calloc(1, sizeof(joystick_hwdata)); if (!hwdata) { VIRTUAL_FreeHWData(hwdata); return SDL_OutOfMemory(); } hwdata->naxes = naxes; hwdata->nbuttons = nbuttons; hwdata->nhats = nhats; switch (type) { case SDL_JOYSTICK_TYPE_GAMECONTROLLER: hwdata->name = "Virtual Controller"; break; case SDL_JOYSTICK_TYPE_WHEEL: hwdata->name = "Virtual Wheel"; break; case SDL_JOYSTICK_TYPE_ARCADE_STICK: hwdata->name = "Virtual Arcade Stick"; break; case SDL_JOYSTICK_TYPE_FLIGHT_STICK: hwdata->name = "Virtual Flight Stick"; break; case SDL_JOYSTICK_TYPE_DANCE_PAD: hwdata->name = "Virtual Dance Pad"; break; case SDL_JOYSTICK_TYPE_GUITAR: hwdata->name = "Virtual Guitar"; break; case SDL_JOYSTICK_TYPE_DRUM_KIT: hwdata->name = "Virtual Drum Kit"; break; case SDL_JOYSTICK_TYPE_ARCADE_PAD: hwdata->name = "Virtual Arcade Pad"; break; case SDL_JOYSTICK_TYPE_THROTTLE: hwdata->name = "Virtual Throttle"; break; default: hwdata->name = "Virtual Joystick"; break; } if (type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) { int i; if (naxes >= 2) { axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY)); } if (naxes >= 4) { axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY)); } if (naxes >= 6) { axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)); } for (i = 0; i < nbuttons && i < sizeof(Uint16)*8; ++i) { button_mask |= (1 << i); } } /* We only need 16 bits for each of these; space them out to fill 128. */ /* Byteswap so devices get same GUID on little/big endian platforms. */ guid16 = (Uint16 *)hwdata->guid.data; *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_VIRTUAL); *guid16++ = 0; *guid16++ = SDL_SwapLE16(vendor_id); *guid16++ = 0; *guid16++ = SDL_SwapLE16(product_id); *guid16++ = 0; *guid16++ = SDL_SwapLE16(button_mask); *guid16++ = SDL_SwapLE16(axis_mask); /* Note that this is a Virtual device and what subtype it is */ hwdata->guid.data[14] = 'v'; hwdata->guid.data[15] = (Uint8)type; /* Allocate fields for different control-types */ if (naxes > 0) { hwdata->axes = SDL_calloc(naxes, sizeof(Sint16)); if (!hwdata->axes) { VIRTUAL_FreeHWData(hwdata); return SDL_OutOfMemory(); } } if (nbuttons > 0) { hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8)); if (!hwdata->buttons) { VIRTUAL_FreeHWData(hwdata); return SDL_OutOfMemory(); } } if (nhats > 0) { hwdata->hats = SDL_calloc(nhats, sizeof(Uint8)); if (!hwdata->hats) { VIRTUAL_FreeHWData(hwdata); return SDL_OutOfMemory(); } } /* Allocate an instance ID for this device */ hwdata->instance_id = SDL_GetNextJoystickInstanceID(); /* Add virtual joystick to SDL-global lists */ hwdata->next = g_VJoys; g_VJoys = hwdata; SDL_PrivateJoystickAdded(hwdata->instance_id); /* Return the new virtual-device's index */ device_index = SDL_JoystickGetDeviceIndexFromInstanceID(hwdata->instance_id); return device_index; } int SDL_JoystickDetachVirtualInner(int device_index) { SDL_JoystickID instance_id; joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index); if (!hwdata) { return SDL_SetError("Virtual joystick data not found"); } instance_id = hwdata->instance_id; VIRTUAL_FreeHWData(hwdata); SDL_PrivateJoystickRemoved(instance_id); return 0; } int SDL_JoystickSetVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value) { joystick_hwdata *hwdata; SDL_LockJoysticks(); if (!joystick || !joystick->hwdata) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid joystick"); } hwdata = (joystick_hwdata *)joystick->hwdata; if (axis < 0 || axis >= hwdata->naxes) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid axis index"); } hwdata->axes[axis] = value; SDL_UnlockJoysticks(); return 0; } int SDL_JoystickSetVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value) { joystick_hwdata *hwdata; SDL_LockJoysticks(); if (!joystick || !joystick->hwdata) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid joystick"); } hwdata = (joystick_hwdata *)joystick->hwdata; if (button < 0 || button >= hwdata->nbuttons) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid button index"); } hwdata->buttons[button] = value; SDL_UnlockJoysticks(); return 0; } int SDL_JoystickSetVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value) { joystick_hwdata *hwdata; SDL_LockJoysticks(); if (!joystick || !joystick->hwdata) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid joystick"); } hwdata = (joystick_hwdata *)joystick->hwdata; if (hat < 0 || hat >= hwdata->nhats) { SDL_UnlockJoysticks(); return SDL_SetError("Invalid hat index"); } hwdata->hats[hat] = value; SDL_UnlockJoysticks(); return 0; } static int VIRTUAL_JoystickInit(void) { return 0; } static int VIRTUAL_JoystickGetCount(void) { int count = 0; joystick_hwdata *cur = g_VJoys; while (cur) { ++count; cur = cur->next; } return count; } static void VIRTUAL_JoystickDetect(void) { } static const char * VIRTUAL_JoystickGetDeviceName(int device_index) { joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index); if (!hwdata) { return NULL; } return hwdata->name ? hwdata->name : ""; } static const char * VIRTUAL_JoystickGetDevicePath(int device_index) { return NULL; } static int VIRTUAL_JoystickGetDevicePlayerIndex(int device_index) { return -1; } static void VIRTUAL_JoystickSetDevicePlayerIndex(int device_index, int player_index) { } static SDL_JoystickGUID VIRTUAL_JoystickGetDeviceGUID(int device_index) { joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index); if (!hwdata) { SDL_JoystickGUID guid; SDL_zero(guid); return guid; } return hwdata->guid; } static SDL_JoystickID VIRTUAL_JoystickGetDeviceInstanceID(int device_index) { joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index); if (!hwdata) { return -1; } return hwdata->instance_id; } static int VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index) { joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index); if (!hwdata) { return SDL_SetError("No such device"); } if (hwdata->opened) { /* This should never happen, it's handled by the higher joystick code */ return SDL_SetError("Joystick already opened"); } joystick->instance_id = hwdata->instance_id; joystick->hwdata = hwdata; joystick->naxes = hwdata->naxes; joystick->nbuttons = hwdata->nbuttons; joystick->nhats = hwdata->nhats; hwdata->opened = SDL_TRUE; return 0; } static int VIRTUAL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) { return SDL_Unsupported(); } static int VIRTUAL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) { return SDL_Unsupported(); } static Uint32 VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick) { return 0; } static int VIRTUAL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) { return SDL_Unsupported(); } static int VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) { return SDL_Unsupported(); } static int VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled) { return SDL_Unsupported(); } static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick) { joystick_hwdata *hwdata; int i; if (!joystick) { return; } if (!joystick->hwdata) { return; } hwdata = (joystick_hwdata *)joystick->hwdata; for (i = 0; i < hwdata->naxes; ++i) { SDL_PrivateJoystickAxis(joystick, i, hwdata->axes[i]); } for (i = 0; i < hwdata->nbuttons; ++i) { SDL_PrivateJoystickButton(joystick, i, hwdata->buttons[i]); } for (i = 0; i < hwdata->nhats; ++i) { SDL_PrivateJoystickHat(joystick, i, hwdata->hats[i]); } } static void VIRTUAL_JoystickClose(SDL_Joystick *joystick) { joystick_hwdata *hwdata; if (!joystick) { return; } if (!joystick->hwdata) { return; } hwdata = (joystick_hwdata *)joystick->hwdata; hwdata->opened = SDL_FALSE; } static void VIRTUAL_JoystickQuit(void) { while (g_VJoys) { VIRTUAL_FreeHWData(g_VJoys); } } static SDL_bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) { return SDL_FALSE; } SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver = { VIRTUAL_JoystickInit, VIRTUAL_JoystickGetCount, VIRTUAL_JoystickDetect, VIRTUAL_JoystickGetDeviceName, VIRTUAL_JoystickGetDevicePath, VIRTUAL_JoystickGetDevicePlayerIndex, VIRTUAL_JoystickSetDevicePlayerIndex, VIRTUAL_JoystickGetDeviceGUID, VIRTUAL_JoystickGetDeviceInstanceID, VIRTUAL_JoystickOpen, VIRTUAL_JoystickRumble, VIRTUAL_JoystickRumbleTriggers, VIRTUAL_JoystickGetCapabilities, VIRTUAL_JoystickSetLED, VIRTUAL_JoystickSendEffect, VIRTUAL_JoystickSetSensorsEnabled, VIRTUAL_JoystickUpdate, VIRTUAL_JoystickClose, VIRTUAL_JoystickQuit, VIRTUAL_JoystickGetGamepadMapping }; #endif /* SDL_JOYSTICK_VIRTUAL */ /* vi: set ts=4 sw=4 expandtab: */