/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_SWITCH #include #include "SDL_events.h" #include "SDL_hints.h" #include "../../events/SDL_touch_c.h" #include "../../video/SDL_sysvideo.h" #define MAX_TOUCH 16 typedef struct SwitchTouch { SDL_FingerID id; touchPosition position; } SwitchTouch; typedef struct TouchState { SwitchTouch touch[MAX_TOUCH]; u32 count; } TouchState; TouchState touchState; TouchState touchState_old; void SWITCH_InitTouch(void) { SDL_AddTouch((SDL_TouchID) 0, SDL_TOUCH_DEVICE_DIRECT, "Switch"); SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); } void SWITCH_QuitTouch(void) { } void SWITCH_PollTouch(void) { SDL_Window *window = SDL_GetFocusWindow(); if (window == NULL) { return; } memcpy(&touchState_old, &touchState, sizeof(touchState)); touchState.count = hidTouchCount(); if (touchState.count >= MAX_TOUCH) { touchState.count = MAX_TOUCH - 1; } if (touchState.count > 0) { for (u32 i = 0; i < touchState.count; i++) { touchState.touch[i].id = i; hidTouchRead(&touchState.touch[i].position, i); // Send an initial touch SDL_SendTouch(0, (SDL_FingerID) i, window, SDL_TRUE, (float) touchState.touch[i].position.px / 1280.0f, (float) touchState.touch[i].position.py / 720.0f, 1); // Always send the motion SDL_SendTouchMotion(0, (SDL_FingerID) i, window, (float) touchState.touch[i].position.px / 1280.0f, (float) touchState.touch[i].position.py / 720.0f, 1); } } // some fingers might have been let go if (touchState_old.count > 0) { for (int i = 0; i < touchState_old.count; i++) { int finger_up = 1; if (touchState.count > 0) { for (int j = 0; j < touchState.count; j++) { if (touchState.touch[j].id == touchState_old.touch[i].id) { finger_up = 0; } } } if (finger_up == 1) { // Finger released from screen SDL_SendTouch((SDL_TouchID) 0, (SDL_FingerID) touchState_old.touch[i].id, window, SDL_FALSE, (float) touchState_old.touch[i].position.px / 1280.0f, (float) touchState_old.touch[i].position.py / 720.0f, 1); } } } } #endif /* SDL_VIDEO_DRIVER_SWITCH */ /* vi: set ts=4 sw=4 expandtab: */