<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
      <Configuration>Debug</Configuration>
      <Platform>Gaming.Desktop.x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
      <Configuration>Debug</Configuration>
      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
      <Configuration>Debug</Configuration>
      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Gaming.Desktop.x64">
      <Configuration>Release</Configuration>
      <Platform>Gaming.Desktop.x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
      <Configuration>Release</Configuration>
      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
      <Configuration>Release</Configuration>
      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>SDL2main</ProjectName>
    <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
    <RootNamespace>SDLmain</RootNamespace>
    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
    <Midl />
    <ClCompile>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
    <Midl />
    <ClCompile>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
    <Midl />
    <ClCompile>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
    <Midl />
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
    <Midl />
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
    <Midl />
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>