cmake_minimum_required(VERSION 3.0) project(SDL2_test) if(NOT TARGET SDL2::SDL2-static) find_package(SDL2 2.0.23 REQUIRED COMPONENTS SDL2-static SDL2test) endif() enable_testing() if(SDL_INSTALL_TESTS) include(GNUInstallDirs) endif() if(PSP) link_libraries( SDL2::SDL2main SDL2::SDL2test SDL2::SDL2-static GL pspvram pspvfpu pspdisplay pspgu pspge pspaudio pspctrl psphprm psppower ) elseif(PS2) link_libraries( SDL2main SDL2_test SDL2-static patches gskit dmakit ps2_drivers ) else() link_libraries(SDL2::SDL2test SDL2::SDL2-static) endif() if(WINDOWS) # mingw32 must come before SDL2main to link successfully if(MINGW OR CYGWIN) link_libraries(mingw32) endif() # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin, # but we need them for VS as well. link_libraries(SDL2main) add_definitions(-Dmain=SDL_main) endif() # CMake incorrectly detects opengl32.lib being present on MSVC ARM64 if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64") # Prefer GLVND, if present set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL) endif() if (OPENGL_FOUND) add_definitions(-DHAVE_OPENGL) endif() add_executable(checkkeys checkkeys.c) add_executable(checkkeysthreads checkkeysthreads.c) add_executable(loopwave loopwave.c testutils.c) add_executable(loopwavequeue loopwavequeue.c testutils.c) add_executable(testsurround testsurround.c) add_executable(testresample testresample.c) add_executable(testaudioinfo testaudioinfo.c) file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES}) add_executable(testmultiaudio testmultiaudio.c testutils.c) add_executable(testaudiohotplug testaudiohotplug.c testutils.c) add_executable(testaudiocapture testaudiocapture.c) add_executable(testatomic testatomic.c) add_executable(testintersections testintersections.c) add_executable(testrelative testrelative.c) add_executable(testhittesting testhittesting.c) add_executable(testdraw2 testdraw2.c) add_executable(testdrawchessboard testdrawchessboard.c) add_executable(testdropfile testdropfile.c) add_executable(testerror testerror.c) if(LINUX) add_executable(testevdev testevdev.c) endif() add_executable(testfile testfile.c) add_executable(testgamecontroller testgamecontroller.c testutils.c) add_executable(testgeometry testgeometry.c testutils.c) add_executable(testgesture testgesture.c) add_executable(testgl2 testgl2.c) add_executable(testgles testgles.c) add_executable(testgles2 testgles2.c) add_executable(testhaptic testhaptic.c) add_executable(testhotplug testhotplug.c) add_executable(testrumble testrumble.c) add_executable(testthread testthread.c) add_executable(testiconv testiconv.c testutils.c) add_executable(testime testime.c testutils.c) add_executable(testjoystick testjoystick.c) add_executable(testkeys testkeys.c) add_executable(testloadso testloadso.c) add_executable(testlocale testlocale.c) add_executable(testlock testlock.c) add_executable(testmouse testmouse.c) if(APPLE) add_executable(testnative testnative.c testnativecocoa.m testnativex11.c testutils.c) elseif(WINDOWS) add_executable(testnative testnative.c testnativew32.c testutils.c) elseif(HAVE_X11) add_executable(testnative testnative.c testnativex11.c testutils.c) target_link_libraries(testnative X11) endif() add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c) add_executable(testplatform testplatform.c) add_executable(testpower testpower.c) add_executable(testfilesystem testfilesystem.c) add_executable(testrendertarget testrendertarget.c testutils.c) add_executable(testscale testscale.c testutils.c) add_executable(testsem testsem.c) add_executable(testsensor testsensor.c) add_executable(testshader testshader.c) add_executable(testshape testshape.c) add_executable(testsprite2 testsprite2.c testutils.c) add_executable(testspriteminimal testspriteminimal.c testutils.c) add_executable(teststreaming teststreaming.c testutils.c) add_executable(testtimer testtimer.c) add_executable(testurl testurl.c) add_executable(testver testver.c) add_executable(testviewport testviewport.c testutils.c) add_executable(testwm2 testwm2.c) add_executable(testyuv testyuv.c testyuv_cvt.c) add_executable(torturethread torturethread.c) add_executable(testrendercopyex testrendercopyex.c testutils.c) add_executable(testmessage testmessage.c) add_executable(testdisplayinfo testdisplayinfo.c) add_executable(testqsort testqsort.c) add_executable(testbounds testbounds.c) add_executable(testcustomcursor testcustomcursor.c) add_executable(controllermap controllermap.c testutils.c) add_executable(testvulkan testvulkan.c) add_executable(testoffscreen testoffscreen.c) SET(ALL_TESTS checkkeys checkkeysthreads controllermap loopwave loopwavequeue testatomic testaudiocapture testaudiohotplug testaudioinfo testautomation testbounds testcustomcursor testdisplayinfo testdraw2 testdrawchessboard testdropfile testerror testfile testfilesystem testgamecontroller testgeometry testgesture testgl2 testgles testgles2 testhaptic testhittesting testhotplug testiconv testime testintersections testjoystick testkeys testloadso testlocale testlock testmessage testmouse testmultiaudio testoffscreen testoverlay2 testplatform testpower testqsort testrelative testrendercopyex testrendertarget testresample testrumble testscale testsem testsensor testshader testshape testsprite2 testspriteminimal teststreaming testsurround testthread testtimer testurl testver testviewport testvulkan testwm2 testyuv torturethread ) set(NONINTERACTIVE testatomic testerror testfilesystem testlocale testplatform testpower testqsort testthread testtimer testver ) if(WINDOWS OR APPLE OR SDL_X11) list(APPEND ALL_TESTS testnative) endif() if(LINUX) list(APPEND ALL_TESTS testevdev) list(APPEND NONINTERACTIVE testevdev) endif() if(SDL_DUMMYAUDIO) set(NEEDS_AUDIO testaudioinfo testsurround ) endif() if(SDL_DUMMYVIDEO) set(NEEDS_DISPLAY testkeys testbounds testdisplayinfo ) endif() if(OPENGL_FOUND) target_link_libraries(testshader OpenGL::GL) target_link_libraries(testgl2 OpenGL::GL) endif() file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt) file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) if(PSP OR PS2) set(NEEDS_RESOURCES testscale testrendercopyex controllermap testyuv testgamecontroller testshape testshader testspriteminimal testautomation testrendertarget testsprite2 loopwave loopwavequeue testresample testaudiohotplug testmultiaudio testiconv testoverlay2 teststreaming testviewport ) else() set(NEEDS_RESOURCES testscale testrendercopyex controllermap testyuv testgamecontroller testshape testshader testspriteminimal testautomation testcustomcursor testrendertarget testsprite2 loopwave loopwavequeue testresample testaudiohotplug testmultiaudio testime testiconv testoverlay2 teststreaming testviewport ) if(WINDOWS OR APPLE OR HAVE_X11) list(APPEND NEEDS_RESOURCES testnative) endif() endif() if(PSP) # Build EBOOT files if building for PSP set(BUILD_EBOOT ${NEEDS_RESOURCES} testatomic testaudiocapture testaudioinfo testbounds testdisplayinfo testdraw2 testdrawchessboard testerror testfile testfilesystem testgeometry testgl2 testhittesting testiconv testintersections testjoystick testlock testmessage testoverlay2 testplatform testpower testqsort testsem teststreaming testsurround testthread testtimer testver testviewport testwm2 torturethread ) foreach(APP IN LISTS BUILD_EBOOT) create_pbp_file( TARGET ${APP} TITLE SDL-${APP} ICON_PATH NULL BACKGROUND_PATH NULL PREVIEW_PATH NULL ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP ) if(${BUILD_PRX}) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP} $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx ) endif() add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO ) endforeach() endif() if(RISCOS) set(ALL_TESTS_AIF "") foreach(APP IN LISTS ALL_TESTS) target_link_options(${APP} PRIVATE -static) add_custom_command( OUTPUT ${APP},ff8 COMMAND elf2aif ${APP} ${APP},ff8 DEPENDS ${APP} ) add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) list(APPEND ALL_TESTS_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) endforeach() endif() foreach(APP IN LISTS NEEDS_RESOURCES) foreach(RESOURCE_FILE ${RESOURCE_FILES}) if(PSP OR PS2) add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP}) else() add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>) endif() endforeach(RESOURCE_FILE) if(APPLE) # Make sure resource files get installed into macOS/iOS .app bundles. target_sources(${APP} PRIVATE "${RESOURCE_FILES}") set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}") endif() endforeach() # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple # platforms (iOS, for example). if(APPLE) if(${CMAKE_VERSION} VERSION_LESS "3.7.0") # CMake's 'BUILDSYSTEM_TARGETS' property is only available in # CMake 3.7 and above. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).") else() get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS) foreach(CURRENT_TARGET IN LISTS TARGETS) get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE) if(TARGET_TYPE STREQUAL "EXECUTABLE") set_target_properties("${CURRENT_TARGET}" PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}" MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}" ) endif() endforeach() endif() endif() set(TESTS_ENVIRONMENT SDL_AUDIODRIVER=dummy SDL_VIDEODRIVER=dummy ) foreach(TESTCASE ${NONINTERACTIVE} ${NEEDS_AUDIO} ${NEEDS_DISPLAY}) add_test( NAME ${TESTCASE} COMMAND ${TESTCASE} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} ) set_tests_properties( ${TESTCASE} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}" ) if(SDL_INSTALL_TESTS) set(exe ${TESTCASE}) set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2") configure_file(template.test.in "${exe}.test" @ONLY) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test" DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2 ) endif() endforeach() if(SDL_INSTALL_TESTS) if(RISCOS) install( FILES ${ALL_TESTS_AIF} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2 ) else() install( TARGETS ${ALL_TESTS} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2 ) endif() install( FILES ${RESOURCE_FILES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2 ) endif()