/* * rectangles.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include #include "common.h" void render(SDL_Renderer *renderer) { Uint8 r, g, b; int renderW; int renderH; SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); rect.x = randomInt(0, renderW); rect.y = randomInt(0, renderH); /* Come up with a random color */ r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); /* Fill the rectangle in the color */ SDL_SetRenderDrawColor(renderer, r, g, b, 255); SDL_RenderFillRect(renderer, &rect); /* update screen */ SDL_RenderPresent(renderer); } int main(int argc, char *argv[]) { SDL_Window *window; SDL_Renderer *renderer; int done; SDL_Event event; int windowW; int windowH; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* seed random number generator */ srand(time(NULL)); /* create window and renderer */ window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); if (!window) { fatalError("Could not initialize Window"); } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fatalError("Could not create renderer"); } SDL_GetWindowSize(window, &windowW, &windowH); SDL_RenderSetLogicalSize(renderer, windowW, windowH); /* Fill screen with black */ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); /* Enter render loop, waiting for user to quit */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(renderer); SDL_Delay(1); } /* shutdown SDL */ SDL_Quit(); return 0; }