dnl Process this file with autoconf to produce a configure script. AC_INIT AC_CONFIG_SRCDIR([loopwave.c]) dnl Detect the canonical build and host environments AC_CONFIG_AUX_DIR([../build-scripts]) AC_CANONICAL_HOST dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl We only care about this for building testnative at the moment, so these dnl values shouldn't be considered absolute truth. dnl (Haiku, for example, sets none of these.) ISUNIX="false" ISWINDOWS="false" ISMACOSX="false" ISOS2="false" dnl Figure out which math library to use case "$host" in *-*-cygwin* | *-*-mingw*) ISWINDOWS="true" EXE=".exe" MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-haiku*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin*) ISMACOSX="true" EXE="" MATHLIB="" SYS_GL_LIBS="-Wl,-framework,OpenGL" ;; *-*-aix*) ISUNIX="true" EXE="" if test x$ac_cv_c_compiler_gnu = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *-*-mint*) EXE="" MATHLIB="" AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no) if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *-*-qnx*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGLES_CM" ;; *-*-emscripten*) dnl This should really be .js, but we need to specify extra flags when compiling to js EXE=".bc" MATHLIB="" SYS_GL_LIBS="" ;; *-*-riscos*) EXE=",e1f" MATHLIB="" SYS_GL_LIBS="" ;; *-*-os2*) ISOS2="true" EXE=".exe" MATHLIB="" SYS_GL_LIBS="" ;; *) dnl Oh well, call it Unix... ISUNIX="true" EXE="" MATHLIB="-lm" dnl Use the new libOpenGL if present. AC_CHECK_LIB(OpenGL, glBegin, [SYS_GL_LIBS="-lOpenGL"],[SYS_GL_LIBS="-lGL"]) ;; esac AC_SUBST(EXE) AC_SUBST(MATHLIB) AC_SUBST(ISMACOSX) AC_SUBST(ISWINDOWS) AC_SUBST(ISUNIX) AC_SUBST(ISOS2) dnl Check for SDL SDL_VERSION=2.0.18 AM_PATH_SDL2($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS -lSDL2_test $SDL_LIBS" dnl Check for X11 path, needed for OpenGL on some systems AC_PATH_X if test x$have_x = xyes; then if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then : else CFLAGS="$CFLAGS -I$ac_x_includes" fi if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then : else if test "x$ac_x_libraries" = x; then XPATH="" XLIB="-lX11" else XPATH="-L$ac_x_libraries" XLIB="-L$ac_x_libraries -lX11" fi fi fi dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[ #include "SDL_opengl.h" #ifndef SDL_VIDEO_OPENGL #error SDL_VIDEO_OPENGL #endif ]],[])], [have_opengl=yes],[]) AC_MSG_RESULT($have_opengl) dnl Check for OpenGL ES AC_MSG_CHECKING(for OpenGL ES support) have_opengles=no AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[ #include "SDL_opengles.h" #ifndef SDL_VIDEO_OPENGL_ES #error SDL_VIDEO_OPENGL_ES #endif ]],[])] ,[have_opengles=yes],[]) AC_MSG_RESULT($have_opengles) dnl Check for OpenGL ES2 AC_MSG_CHECKING(for OpenGL ES2 support) have_opengles2=no AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[ #include "SDL_opengles2.h" #ifndef SDL_VIDEO_OPENGL_ES2 #error SDL_VIDEO_OPENGL_ES2 #endif ]],[])], [have_opengles2=yes],[]) AC_MSG_RESULT($have_opengles2) GLLIB="" GLESLIB="" GLES2LIB="" OPENGLES1_TARGETS="UNUSED" OPENGLES2_TARGETS="UNUSED" OPENGL_TARGETS="UNUSED" if test x$have_opengles = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGLES" GLESLIB="$XPATH -lGLESv1_CM" OPENGLES1_TARGETS="TARGETS" fi if test x$have_opengles2 = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGLES2" #GLES2LIB="$XPATH -lGLESv2" OPENGLES2_TARGETS="TARGETS" fi if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GLLIB="$XPATH $SYS_GL_LIBS" OPENGL_TARGETS="TARGETS" fi AC_SUBST(OPENGLES1_TARGETS) AC_SUBST(OPENGLES2_TARGETS) AC_SUBST(OPENGL_TARGETS) AC_SUBST(GLLIB) AC_SUBST(GLESLIB) AC_SUBST(GLES2LIB) AC_SUBST(XLIB) dnl Check for SDL_ttf AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes) if test x$have_SDL_ttf = xyes; then CFLAGS="$CFLAGS -DHAVE_SDL_TTF" SDL_TTF_LIB="-lSDL2_ttf" fi AC_SUBST(SDL_TTF_LIB) dnl Really, SDL2_test should be linking against libunwind (if it found dnl libunwind.h when configured), but SDL2_test is a static library, so dnl there's no way for it to link against it. We could make SDL2 depend on dnl it, but we don't want all SDL2 build to suddenly gain an extra dependency, dnl so just assume that if it's here now, SDL2_test was probably built with it. PKG_CHECK_MODULES(LIBUNWIND, libunwind, have_libunwind=yes, have_libunwind=no) if test x$have_libunwind = xyes ; then LIBS="$LIBS $LIBUNWIND_LIBS" fi dnl Finally create all the generated files AC_CONFIG_FILES([Makefile]) AC_OUTPUT