mirror of https://github.com/encounter/SDL.git
483 lines
13 KiB
C
483 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_assert.h"
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#include "SDL_windowsvideo.h"
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#ifndef SS_EDITCONTROL
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#define SS_EDITCONTROL 0x2000
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#endif
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/* Display a Windows message box */
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#pragma pack(push, 1)
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typedef struct
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{
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WORD dlgVer;
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WORD signature;
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DWORD helpID;
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DWORD exStyle;
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DWORD style;
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WORD cDlgItems;
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short x;
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short y;
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short cx;
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short cy;
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} DLGTEMPLATEEX;
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typedef struct
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{
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DWORD helpID;
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DWORD exStyle;
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DWORD style;
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short x;
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short y;
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short cx;
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short cy;
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DWORD id;
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} DLGITEMTEMPLATEEX;
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#pragma pack(pop)
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typedef struct
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{
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DLGTEMPLATEEX* lpDialog;
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Uint8 *data;
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size_t size;
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size_t used;
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} WIN_DialogData;
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static INT_PTR MessageBoxDialogProc(HWND hDlg, UINT iMessage, WPARAM wParam, LPARAM lParam)
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{
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switch ( iMessage ) {
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case WM_COMMAND:
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/* Return the ID of the button that was pushed */
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EndDialog(hDlg, LOWORD(wParam));
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return TRUE;
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default:
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break;
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}
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return FALSE;
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}
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static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space)
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{
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size_t size = dialog->size;
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if (size == 0) {
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size = space;
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} else {
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while ((dialog->used + space) > size) {
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size *= 2;
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}
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}
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if (size > dialog->size) {
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void *data = SDL_realloc(dialog->data, size);
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if (!data) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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dialog->data = data;
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dialog->size = size;
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dialog->lpDialog = (DLGTEMPLATEEX*)dialog->data;
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}
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return SDL_TRUE;
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}
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static SDL_bool AlignDialogData(WIN_DialogData *dialog, size_t size)
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{
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size_t padding = (dialog->used % size);
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if (!ExpandDialogSpace(dialog, padding)) {
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return SDL_FALSE;
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}
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dialog->used += padding;
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return SDL_TRUE;
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}
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static SDL_bool AddDialogData(WIN_DialogData *dialog, const void *data, size_t size)
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{
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if (!ExpandDialogSpace(dialog, size)) {
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return SDL_FALSE;
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}
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SDL_memcpy(dialog->data+dialog->used, data, size);
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dialog->used += size;
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return SDL_TRUE;
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}
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static SDL_bool AddDialogString(WIN_DialogData *dialog, const char *string)
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{
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WCHAR *wstring;
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WCHAR *p;
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size_t count;
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SDL_bool status;
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if (!string) {
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string = "";
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}
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wstring = WIN_UTF8ToString(string);
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if (!wstring) {
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return SDL_FALSE;
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}
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/* Find out how many characters we have, including null terminator */
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count = 0;
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for (p = wstring; *p; ++p) {
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++count;
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}
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++count;
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status = AddDialogData(dialog, wstring, count*sizeof(WCHAR));
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SDL_free(wstring);
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return status;
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}
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static int s_BaseUnitsX;
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static int s_BaseUnitsY;
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static void Vec2ToDLU(short *x, short *y)
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{
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SDL_assert(s_BaseUnitsX != 0); /* we init in WIN_ShowMessageBox(), which is the only public function... */
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*x = MulDiv(*x, 4, s_BaseUnitsX);
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*y = MulDiv(*y, 8, s_BaseUnitsY);
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}
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static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style, DWORD exStyle, int x, int y, int w, int h, int id, const char *caption)
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{
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DLGITEMTEMPLATEEX item;
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WORD marker = 0xFFFF;
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WORD extraData = 0;
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SDL_zero(item);
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item.style = style;
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item.exStyle = exStyle;
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item.x = x;
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item.y = y;
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item.cx = w;
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item.cy = h;
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item.id = id;
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Vec2ToDLU(&item.x, &item.y);
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Vec2ToDLU(&item.cx, &item.cy);
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if (!AlignDialogData(dialog, sizeof(DWORD))) {
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return SDL_FALSE;
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}
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if (!AddDialogData(dialog, &item, sizeof(item))) {
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return SDL_FALSE;
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}
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if (!AddDialogData(dialog, &marker, sizeof(marker))) {
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return SDL_FALSE;
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}
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if (!AddDialogData(dialog, &type, sizeof(type))) {
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return SDL_FALSE;
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}
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if (!AddDialogString(dialog, caption)) {
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return SDL_FALSE;
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}
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if (!AddDialogData(dialog, &extraData, sizeof(extraData))) {
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return SDL_FALSE;
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}
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++dialog->lpDialog->cDlgItems;
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return SDL_TRUE;
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}
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static SDL_bool AddDialogStatic(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text)
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{
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DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX | SS_EDITCONTROL;
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return AddDialogControl(dialog, 0x0082, style, 0, x, y, w, h, -1, text);
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}
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static SDL_bool AddDialogButton(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text, int id, SDL_bool isDefault)
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{
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DWORD style = WS_VISIBLE | WS_CHILD;
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if (isDefault) {
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style |= BS_DEFPUSHBUTTON;
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} else {
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style |= BS_PUSHBUTTON;
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}
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return AddDialogControl(dialog, 0x0080, style, 0, x, y, w, h, id, text);
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}
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static void FreeDialogData(WIN_DialogData *dialog)
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{
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SDL_free(dialog->data);
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SDL_free(dialog);
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}
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static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
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{
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WIN_DialogData *dialog;
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DLGTEMPLATEEX dialogTemplate;
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WORD WordToPass;
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SDL_zero(dialogTemplate);
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dialogTemplate.dlgVer = 1;
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dialogTemplate.signature = 0xffff;
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dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT);
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dialogTemplate.x = 0;
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dialogTemplate.y = 0;
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dialogTemplate.cx = w;
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dialogTemplate.cy = h;
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Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy);
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dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
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if (!dialog) {
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return NULL;
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}
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if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* No menu */
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WordToPass = 0;
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* No custom class */
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* title */
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if (!AddDialogString(dialog, caption)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* Font stuff */
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{
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/*
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* We want to use the system messagebox font.
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*/
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BYTE ToPass;
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NONCLIENTMETRICSA NCM;
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NCM.cbSize = sizeof(NCM);
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SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
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/* Font size - convert to logical font size for dialog parameter. */
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{
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HDC ScreenDC = GetDC(NULL);
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int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY);
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if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */
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LogicalPixelsY = 72;
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WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY);
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ReleaseDC(NULL, ScreenDC);
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}
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* Font weight */
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WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* italic? */
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ToPass = NCM.lfMessageFont.lfItalic;
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if (!AddDialogData(dialog, &ToPass, 1)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* charset? */
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ToPass = NCM.lfMessageFont.lfCharSet;
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if (!AddDialogData(dialog, &ToPass, 1)) {
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FreeDialogData(dialog);
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return NULL;
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}
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/* font typeface. */
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if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
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FreeDialogData(dialog);
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return NULL;
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}
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}
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return dialog;
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}
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int
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WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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WIN_DialogData *dialog;
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int i, x, y;
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UINT_PTR which;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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HFONT DialogFont;
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SIZE Size;
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RECT TextSize;
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wchar_t* wmessage;
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TEXTMETRIC TM;
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const int ButtonWidth = 88;
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const int ButtonHeight = 26;
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const int TextMargin = 16;
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const int ButtonMargin = 12;
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/* Jan 25th, 2013 - dant@fleetsa.com
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*
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*
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* I've tried to make this more reasonable, but I've run in to a lot
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* of nonsense.
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*
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* The original issue is the code was written in pixels and not
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* dialog units (DLUs). All DialogBox functions use DLUs, which
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* vary based on the selected font (yay).
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*
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* According to MSDN, the most reliable way to convert is via
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* MapDialogUnits, which requires an HWND, which we don't have
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* at time of template creation.
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*
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* We do however have:
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* The system font (DLU width 8 for me)
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* The font we select for the dialog (DLU width 6 for me)
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*
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* Based on experimentation, *neither* of these return the value
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* actually used. Stepping in to MapDialogUnits(), the conversion
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* is fairly clear, and uses 7 for me.
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*
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* As a result, some of this is hacky to ensure the sizing is
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* somewhat correct.
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*
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* Honestly, a long term solution is to use CreateWindow, not CreateDialog.
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*
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*
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* In order to get text dimensions we need to have a DC with the desired font.
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* I'm assuming a dialog box in SDL is rare enough we can to the create.
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*/
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HDC FontDC = CreateCompatibleDC(0);
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{
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/* Create a duplicate of the font used in system message boxes. */
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LOGFONT lf;
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NONCLIENTMETRICS NCM;
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NCM.cbSize = sizeof(NCM);
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SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
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lf = NCM.lfMessageFont;
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DialogFont = CreateFontIndirect(&lf);
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}
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/* Select the font in to our DC */
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SelectObject(FontDC, DialogFont);
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{
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/* Get the metrics to try and figure our DLU conversion. */
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GetTextMetrics(FontDC, &TM);
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s_BaseUnitsX = TM.tmAveCharWidth + 1;
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s_BaseUnitsY = TM.tmHeight;
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}
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/* Measure the *pixel* size of the string. */
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wmessage = WIN_UTF8ToString(messageboxdata->message);
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SDL_zero(TextSize);
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Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT);
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/* Add some padding for hangs, etc. */
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TextSize.right += 2;
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TextSize.bottom += 2;
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/* Done with the DC, and the string */
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DeleteDC(FontDC);
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SDL_free(wmessage);
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/* Increase the size of the dialog by some border spacing around the text. */
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Size.cx = TextSize.right - TextSize.left;
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Size.cy = TextSize.bottom - TextSize.top;
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Size.cx += TextMargin * 2;
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Size.cy += TextMargin * 2;
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/* Ensure the size is wide enough for all of the buttons. */
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if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
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Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;
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/* Add vertical space for the buttons and border. */
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Size.cy += ButtonHeight + TextMargin;
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dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
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if (!dialog) {
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return -1;
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}
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if (!AddDialogStatic(dialog, TextMargin, TextMargin, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) {
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FreeDialogData(dialog);
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return -1;
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}
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/* Align the buttons to the right/bottom. */
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x = Size.cx - ButtonWidth - ButtonMargin;
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y = Size.cy - ButtonHeight - ButtonMargin;
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for (i = 0; i < messageboxdata->numbuttons; ++i) {
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SDL_bool isDefault;
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if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
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isDefault = SDL_TRUE;
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} else {
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isDefault = SDL_FALSE;
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}
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if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) {
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FreeDialogData(dialog);
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return -1;
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}
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x -= ButtonWidth + ButtonMargin;
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}
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/* FIXME: If we have a parent window, get the Instance and HWND for them */
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which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
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*buttonid = buttons[which].buttonid;
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FreeDialogData(dialog);
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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