#include #include "gfx/common.hpp" #include "imgui.hpp" #include "input.hpp" #include "internal.hpp" #include "webgpu/gpu.hpp" #include "window.hpp" #include #include #include namespace aurora { static Module Log("aurora"); AuroraConfig g_config; // GPU using webgpu::g_device; using webgpu::g_queue; using webgpu::g_swapChain; constexpr std::array PreferredBackendOrder{ #ifdef ENABLE_BACKEND_WEBGPU BACKEND_WEBGPU, #endif #ifdef DAWN_ENABLE_BACKEND_D3D12 BACKEND_D3D12, #endif #ifdef DAWN_ENABLE_BACKEND_METAL BACKEND_METAL, #endif #ifdef DAWN_ENABLE_BACKEND_VULKAN BACKEND_VULKAN, #endif #ifdef DAWN_ENABLE_BACKEND_D3D11 BACKEND_D3D11, #endif //#ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL // BACKEND_OPENGL, //#endif //#ifdef DAWN_ENABLE_BACKEND_OPENGLES // BACKEND_OPENGLES, //#endif #ifdef DAWN_ENABLE_BACKEND_NULL BACKEND_NULL, #endif }; static bool g_initialFrame = false; static AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexcept { g_config = config; if (g_config.appName == nullptr) { g_config.appName = "Aurora"; } if (g_config.configPath == nullptr) { g_config.configPath = SDL_GetPrefPath(nullptr, g_config.appName); } if (g_config.msaa == 0) { g_config.msaa = 1; } if (g_config.maxTextureAnisotropy == 0) { g_config.maxTextureAnisotropy = 16; } window::initialize(); /* Attempt to create a window using the calling application's desired backend */ AuroraBackend selectedBackend = config.desiredBackend; bool windowCreated = false; if (selectedBackend != BACKEND_AUTO && window::create_window(selectedBackend)) { if (webgpu::initialize(selectedBackend)) { windowCreated = true; } else { window::destroy_window(); } } if (!windowCreated) { for (const auto backendType : PreferredBackendOrder) { selectedBackend = backendType; if (!window::create_window(selectedBackend)) { continue; } if (webgpu::initialize(selectedBackend)) { windowCreated = true; break; } else { window::destroy_window(); } } } ASSERT(windowCreated, "Error creating window: {}", SDL_GetError()); // Initialize SDL_Renderer for ImGui when we can't use a Dawn backend if (webgpu::g_backendType == wgpu::BackendType::Null) { ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError()); } window::show_window(); gfx::initialize(); imgui::create_context(); const auto size = window::get_window_size(); Log.report(LOG_INFO, FMT_STRING("Using framebuffer size {}x{} scale {}"), size.fb_width, size.fb_height, size.scale); if (g_config.imGuiInitCallback != nullptr) { g_config.imGuiInitCallback(&size); } imgui::initialize(); if (aurora_begin_frame()) { g_initialFrame = true; } g_config.desiredBackend = selectedBackend; return { .backend = selectedBackend, .configPath = g_config.configPath, .window = window::get_sdl_window(), .windowSize = size, }; } #ifndef EMSCRIPTEN static wgpu::TextureView g_currentView; #endif static void shutdown() noexcept { #ifndef EMSCRIPTEN g_currentView = {}; #endif imgui::shutdown(); gfx::shutdown(); webgpu::shutdown(); window::shutdown(); } static const AuroraEvent* update() noexcept { if (g_initialFrame) { aurora_end_frame(); g_initialFrame = false; input::initialize(); } const auto* events = window::poll_events(); imgui::new_frame(window::get_window_size()); return events; } static bool begin_frame() noexcept { #ifndef EMSCRIPTEN g_currentView = g_swapChain.GetCurrentTextureView(); if (!g_currentView) { ImGui::EndFrame(); // Force swapchain recreation const auto size = window::get_window_size(); webgpu::resize_swapchain(size.fb_width, size.fb_height, true); return false; } #endif gfx::begin_frame(); return true; } static void end_frame() noexcept { const auto encoderDescriptor = wgpu::CommandEncoderDescriptor{ .label = "Redraw encoder", }; auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor); gfx::end_frame(encoder); gfx::render(encoder); { const std::array attachments{ wgpu::RenderPassColorAttachment{ #ifdef EMSCRIPTEN .view = g_swapChain.GetCurrentTextureView(), #else .view = g_currentView, #endif .loadOp = wgpu::LoadOp::Clear, .storeOp = wgpu::StoreOp::Store, }, }; const wgpu::RenderPassDescriptor renderPassDescriptor{ .label = "Post render pass", .colorAttachmentCount = attachments.size(), .colorAttachments = attachments.data(), }; auto pass = encoder.BeginRenderPass(&renderPassDescriptor); // Copy EFB -> XFB (swapchain) pass.SetPipeline(webgpu::g_CopyPipeline); pass.SetBindGroup(0, webgpu::g_CopyBindGroup, 0, nullptr); pass.Draw(3); if (!g_initialFrame) { // Render ImGui imgui::render(pass); } pass.End(); } const wgpu::CommandBufferDescriptor cmdBufDescriptor{.label = "Redraw command buffer"}; const auto buffer = encoder.Finish(&cmdBufDescriptor); g_queue.Submit(1, &buffer); #ifdef WEBGPU_DAWN g_swapChain.Present(); g_currentView = {}; #else emscripten_sleep(0); #endif if (!g_initialFrame) { ImGui::EndFrame(); } } } // namespace aurora // C API bindings AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config) { return aurora::initialize(argc, argv, *config); } void aurora_shutdown() { aurora::shutdown(); } const AuroraEvent* aurora_update() { return aurora::update(); } bool aurora_begin_frame() { return aurora::begin_frame(); } void aurora_end_frame() { aurora::end_frame(); } AuroraBackend aurora_get_backend() { return aurora::g_config.desiredBackend; } const AuroraBackend* aurora_get_available_backends(size_t* count) { *count = aurora::PreferredBackendOrder.size(); return aurora::PreferredBackendOrder.data(); }