#include "gpu.hpp" #include #include "../window.hpp" #include "../internal.hpp" #include #include #include #include #ifdef WEBGPU_DAWN #include #include "../dawn/BackendBinding.hpp" #endif namespace aurora::webgpu { static Module Log("aurora::gpu"); wgpu::Device g_device; wgpu::Queue g_queue; wgpu::SwapChain g_swapChain; wgpu::BackendType g_backendType; GraphicsConfig g_graphicsConfig; TextureWithSampler g_frameBuffer; TextureWithSampler g_frameBufferResolved; TextureWithSampler g_depthBuffer; // EFB -> XFB copy pipeline static wgpu::BindGroupLayout g_CopyBindGroupLayout; wgpu::RenderPipeline g_CopyPipeline; wgpu::BindGroup g_CopyBindGroup; #ifdef WEBGPU_DAWN static std::unique_ptr g_dawnInstance; static dawn::native::Adapter g_adapter; static std::unique_ptr g_backendBinding; #else wgpu::Instance g_instance; static wgpu::Adapter g_adapter; #endif static wgpu::Surface g_surface; static wgpu::AdapterProperties g_adapterProperties; TextureWithSampler create_render_texture(bool multisampled) { const wgpu::Extent3D size{ .width = g_graphicsConfig.swapChainDescriptor.width, .height = g_graphicsConfig.swapChainDescriptor.height, .depthOrArrayLayers = 1, }; const auto format = g_graphicsConfig.swapChainDescriptor.format; uint32_t sampleCount = 1; if (multisampled) { sampleCount = g_graphicsConfig.msaaSamples; } const wgpu::TextureDescriptor textureDescriptor{ .label = "Render texture", .usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst, .dimension = wgpu::TextureDimension::e2D, .size = size, .format = format, .mipLevelCount = 1, .sampleCount = sampleCount, }; auto texture = g_device.CreateTexture(&textureDescriptor); const wgpu::TextureViewDescriptor viewDescriptor{ .label = "Render texture view", .dimension = wgpu::TextureViewDimension::e2D, .mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED, .arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED, }; auto view = texture.CreateView(&viewDescriptor); const wgpu::SamplerDescriptor samplerDescriptor{ .label = "Render sampler", .addressModeU = wgpu::AddressMode::ClampToEdge, .addressModeV = wgpu::AddressMode::ClampToEdge, .addressModeW = wgpu::AddressMode::ClampToEdge, .magFilter = wgpu::FilterMode::Linear, .minFilter = wgpu::FilterMode::Linear, .mipmapFilter = wgpu::FilterMode::Linear, .lodMinClamp = 0.f, .lodMaxClamp = 1000.f, .maxAnisotropy = 1, }; auto sampler = g_device.CreateSampler(&samplerDescriptor); return { .texture = std::move(texture), .view = std::move(view), .size = size, .format = format, .sampler = std::move(sampler), }; } static TextureWithSampler create_depth_texture() { const wgpu::Extent3D size{ .width = g_graphicsConfig.swapChainDescriptor.width, .height = g_graphicsConfig.swapChainDescriptor.height, .depthOrArrayLayers = 1, }; const auto format = g_graphicsConfig.depthFormat; const wgpu::TextureDescriptor textureDescriptor{ .label = "Depth texture", .usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding, .dimension = wgpu::TextureDimension::e2D, .size = size, .format = format, .mipLevelCount = 1, .sampleCount = g_graphicsConfig.msaaSamples, }; auto texture = g_device.CreateTexture(&textureDescriptor); const wgpu::TextureViewDescriptor viewDescriptor{ .label = "Depth texture view", .dimension = wgpu::TextureViewDimension::e2D, .mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED, .arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED, }; auto view = texture.CreateView(&viewDescriptor); const wgpu::SamplerDescriptor samplerDescriptor{ .label = "Depth sampler", .addressModeU = wgpu::AddressMode::ClampToEdge, .addressModeV = wgpu::AddressMode::ClampToEdge, .addressModeW = wgpu::AddressMode::ClampToEdge, .magFilter = wgpu::FilterMode::Linear, .minFilter = wgpu::FilterMode::Linear, .mipmapFilter = wgpu::FilterMode::Linear, .lodMinClamp = 0.f, .lodMaxClamp = 1000.f, .maxAnisotropy = 1, }; auto sampler = g_device.CreateSampler(&samplerDescriptor); return { .texture = std::move(texture), .view = std::move(view), .size = size, .format = format, .sampler = std::move(sampler), }; } void create_copy_pipeline() { wgpu::ShaderModuleWGSLDescriptor sourceDescriptor{}; sourceDescriptor.source = R"""( @group(0) @binding(0) var efb_sampler: sampler; @group(0) @binding(1) var efb_texture: texture_2d; struct VertexOutput { @builtin(position) pos: vec4, @location(0) uv: vec2, }; var pos: array, 3> = array, 3>( vec2(-1.0, 1.0), vec2(-1.0, -3.0), vec2(3.0, 1.0), ); var uvs: array, 3> = array, 3>( vec2(0.0, 0.0), vec2(0.0, 2.0), vec2(2.0, 0.0), ); @stage(vertex) fn vs_main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput { var out: VertexOutput; out.pos = vec4(pos[vtxIdx], 0.0, 1.0); out.uv = uvs[vtxIdx]; return out; } @stage(fragment) fn fs_main(in: VertexOutput) -> @location(0) vec4 { return textureSample(efb_texture, efb_sampler, in.uv); } )"""; const wgpu::ShaderModuleDescriptor moduleDescriptor{ .nextInChain = &sourceDescriptor, .label = "XFB Copy Module", }; auto module = g_device.CreateShaderModule(&moduleDescriptor); const std::array colorTargets{wgpu::ColorTargetState{ .format = g_graphicsConfig.swapChainDescriptor.format, .writeMask = wgpu::ColorWriteMask::All, }}; const wgpu::FragmentState fragmentState{ .module = module, .entryPoint = "fs_main", .targetCount = colorTargets.size(), .targets = colorTargets.data(), }; const std::array bindGroupLayoutEntries{ wgpu::BindGroupLayoutEntry{ .binding = 0, .visibility = wgpu::ShaderStage::Fragment, .sampler = wgpu::SamplerBindingLayout{ .type = wgpu::SamplerBindingType::Filtering, }, }, wgpu::BindGroupLayoutEntry{ .binding = 1, .visibility = wgpu::ShaderStage::Fragment, .texture = wgpu::TextureBindingLayout{ .sampleType = wgpu::TextureSampleType::Float, .viewDimension = wgpu::TextureViewDimension::e2D, }, }, }; const wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{ .entryCount = bindGroupLayoutEntries.size(), .entries = bindGroupLayoutEntries.data(), }; g_CopyBindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor); const wgpu::PipelineLayoutDescriptor layoutDescriptor{ .bindGroupLayoutCount = 1, .bindGroupLayouts = &g_CopyBindGroupLayout, }; auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor); const wgpu::RenderPipelineDescriptor pipelineDescriptor{ .layout = pipelineLayout, .vertex = wgpu::VertexState{ .module = module, .entryPoint = "vs_main", }, .primitive = wgpu::PrimitiveState{ .topology = wgpu::PrimitiveTopology::TriangleList, }, .multisample = wgpu::MultisampleState{ .count = 1, .mask = UINT32_MAX, }, .fragment = &fragmentState, }; g_CopyPipeline = g_device.CreateRenderPipeline(&pipelineDescriptor); } void create_copy_bind_group() { const std::array bindGroupEntries{ wgpu::BindGroupEntry{ .binding = 0, .sampler = g_graphicsConfig.msaaSamples > 1 ? g_frameBufferResolved.sampler : g_frameBuffer.sampler, }, wgpu::BindGroupEntry{ .binding = 1, .textureView = g_graphicsConfig.msaaSamples > 1 ? g_frameBufferResolved.view : g_frameBuffer.view, }, }; const wgpu::BindGroupDescriptor bindGroupDescriptor{ .layout = g_CopyBindGroupLayout, .entryCount = bindGroupEntries.size(), .entries = bindGroupEntries.data(), }; g_CopyBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor); } static void error_callback(WGPUErrorType type, char const* message, void* userdata) { FATAL("WebGPU error {}: {}", static_cast(type), message); } #ifndef WEBGPU_DAWN static void adapter_callback(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const* message, void* userdata) { if (status == WGPURequestAdapterStatus_Success) { g_adapter = wgpu::Adapter::Acquire(adapter); } else { Log.report(LOG_WARNING, FMT_STRING("Adapter request failed with message: {}"), message); } *static_cast(userdata) = true; } #endif static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* userdata) { if (status == WGPURequestDeviceStatus_Success) { g_device = wgpu::Device::Acquire(device); } else { Log.report(LOG_WARNING, FMT_STRING("Device request failed with message: {}"), message); } *static_cast(userdata) = true; } static wgpu::BackendType to_wgpu_backend(AuroraBackend backend) { switch (backend) { case BACKEND_WEBGPU: return wgpu::BackendType::WebGPU; case BACKEND_D3D12: return wgpu::BackendType::D3D12; case BACKEND_METAL: return wgpu::BackendType::Metal; case BACKEND_VULKAN: return wgpu::BackendType::Vulkan; case BACKEND_OPENGL: return wgpu::BackendType::OpenGL; case BACKEND_OPENGLES: return wgpu::BackendType::OpenGLES; default: return wgpu::BackendType::Null; } } bool initialize(AuroraBackend auroraBackend) { #ifdef WEBGPU_DAWN if (!g_dawnInstance) { Log.report(LOG_INFO, FMT_STRING("Creating Dawn instance")); g_dawnInstance = std::make_unique(); } #else if (!g_instance) { const wgpu::InstanceDescriptor instanceDescriptor{}; g_instance = {}; // TODO use wgpuCreateInstance when supported } #endif wgpu::BackendType backend = to_wgpu_backend(auroraBackend); #ifdef EMSCRIPTEN if (backend != wgpu::BackendType::WebGPU) { Log.report(LOG_WARNING, FMT_STRING("Backend type {} unsupported"), magic_enum::enum_name(backend)); return false; } #endif Log.report(LOG_INFO, FMT_STRING("Attempting to initialize {}"), magic_enum::enum_name(backend)); #if 0 // D3D12's debug layer is very slow g_dawnInstance->EnableBackendValidation(backend != WGPUBackendType::D3D12); #endif #ifdef WEBGPU_DAWN SDL_Window* window = window::get_sdl_window(); if (!utils::DiscoverAdapter(g_dawnInstance.get(), window, backend)) { return false; } { std::vector adapters = g_dawnInstance->GetAdapters(); std::sort(adapters.begin(), adapters.end(), [&](const auto& a, const auto& b) { wgpu::AdapterProperties propertiesA; wgpu::AdapterProperties propertiesB; a.GetProperties(&propertiesA); b.GetProperties(&propertiesB); constexpr std::array PreferredTypeOrder{ wgpu::AdapterType::DiscreteGPU, wgpu::AdapterType::IntegratedGPU, wgpu::AdapterType::CPU, }; const auto typeItA = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesA.adapterType); const auto typeItB = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesB.adapterType); return typeItA < typeItB; }); const auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [=](const auto& adapter) -> bool { wgpu::AdapterProperties properties; adapter.GetProperties(&properties); return properties.backendType == backend; }); if (adapterIt == adapters.end()) { return false; } g_adapter = *adapterIt; } #else const WGPUSurfaceDescriptorFromCanvasHTMLSelector canvasDescriptor{ .chain = {.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector}, .selector = "#canvas", }; const WGPUSurfaceDescriptor surfaceDescriptor{ .nextInChain = &canvasDescriptor.chain, .label = "Surface", }; g_surface = wgpu::Surface::Acquire(wgpuInstanceCreateSurface(g_instance.Get(), &surfaceDescriptor)); ASSERT(g_surface, "Failed to initialize surface"); const WGPURequestAdapterOptions options{ .compatibleSurface = g_surface.Get(), .powerPreference = WGPUPowerPreference_HighPerformance, .forceFallbackAdapter = false, }; bool adapterCallbackRecieved = false; wgpuInstanceRequestAdapter(g_instance.Get(), &options, adapter_callback, &adapterCallbackRecieved); while (!adapterCallbackRecieved) { emscripten_log(EM_LOG_CONSOLE, "Waiting for adapter...\n"); emscripten_sleep(100); } #endif g_adapter.GetProperties(&g_adapterProperties); g_backendType = g_adapterProperties.backendType; const auto backendName = magic_enum::enum_name(g_backendType); const char* adapterName = g_adapterProperties.name; if (adapterName == nullptr) { adapterName = "Unknown"; } const char* driverDescription = g_adapterProperties.driverDescription; if (driverDescription == nullptr) { driverDescription = "Unknown"; } Log.report(LOG_INFO, FMT_STRING("Graphics adapter information\n API: {}\n Device: {} ({})\n Driver: {}"), backendName, adapterName, magic_enum::enum_name(g_adapterProperties.adapterType), driverDescription); { // TODO: emscripten doesn't implement wgpuAdapterGetLimits #ifdef WEBGPU_DAWN WGPUSupportedLimits supportedLimits{}; g_adapter.GetLimits(&supportedLimits); const wgpu::RequiredLimits requiredLimits{ .limits = { // Use "best" supported alignments .minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment == 0 ? static_cast(WGPU_LIMIT_U32_UNDEFINED) : supportedLimits.limits.minUniformBufferOffsetAlignment, .minStorageBufferOffsetAlignment = supportedLimits.limits.minStorageBufferOffsetAlignment == 0 ? static_cast(WGPU_LIMIT_U32_UNDEFINED) : supportedLimits.limits.minStorageBufferOffsetAlignment, }, }; #endif std::vector features; #ifdef WEBGPU_DAWN const auto supportedFeatures = g_adapter.GetSupportedFeatures(); for (const auto* const feature : supportedFeatures) { if (strcmp(feature, "texture-compression-bc") == 0) { features.push_back(wgpu::FeatureName::TextureCompressionBC); } } #else std::vector supportedFeatures; size_t featureCount = g_adapter.EnumerateFeatures(nullptr); supportedFeatures.resize(featureCount); g_adapter.EnumerateFeatures(supportedFeatures.data()); for (const auto& feature : supportedFeatures) { if (feature == wgpu::FeatureName::TextureCompressionBC) { features.push_back(wgpu::FeatureName::TextureCompressionBC); } } #endif #ifdef WEBGPU_DAWN const std::array enableToggles { /* clang-format off */ #if _WIN32 "use_dxc", #endif #ifdef NDEBUG "skip_validation", "disable_robustness", #endif "use_user_defined_labels_in_backend", "disable_symbol_renaming", /* clang-format on */ }; wgpu::DawnTogglesDeviceDescriptor togglesDescriptor{}; togglesDescriptor.forceEnabledTogglesCount = enableToggles.size(); togglesDescriptor.forceEnabledToggles = enableToggles.data(); #endif const wgpu::DeviceDescriptor deviceDescriptor{ #ifdef WEBGPU_DAWN .nextInChain = &togglesDescriptor, #endif .requiredFeaturesCount = static_cast(features.size()), .requiredFeatures = features.data(), #ifdef WEBGPU_DAWN .requiredLimits = &requiredLimits, #endif }; bool deviceCallbackReceived = false; g_adapter.RequestDevice(&deviceDescriptor, device_callback, &deviceCallbackReceived); #ifdef EMSCRIPTEN while (!deviceCallbackReceived) { emscripten_log(EM_LOG_CONSOLE, "Waiting for device...\n"); emscripten_sleep(100); } #endif if (!g_device) { return false; } g_device.SetUncapturedErrorCallback(&error_callback, nullptr); } g_device.SetDeviceLostCallback(nullptr, nullptr); g_queue = g_device.GetQueue(); #if WEBGPU_DAWN g_backendBinding = std::unique_ptr(utils::CreateBinding(g_backendType, window, g_device.Get())); if (!g_backendBinding) { return false; } auto swapChainFormat = static_cast(g_backendBinding->GetPreferredSwapChainTextureFormat()); #else auto swapChainFormat = g_surface.GetPreferredFormat(g_adapter); #endif if (swapChainFormat == wgpu::TextureFormat::RGBA8UnormSrgb) { swapChainFormat = wgpu::TextureFormat::RGBA8Unorm; } else if (swapChainFormat == wgpu::TextureFormat::BGRA8UnormSrgb) { swapChainFormat = wgpu::TextureFormat::BGRA8Unorm; } Log.report(LOG_INFO, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat)); const auto size = window::get_window_size(); g_graphicsConfig = GraphicsConfig{ .swapChainDescriptor = wgpu::SwapChainDescriptor{ .usage = wgpu::TextureUsage::RenderAttachment, .format = swapChainFormat, .width = size.fb_width, .height = size.fb_height, .presentMode = wgpu::PresentMode::Fifo, #ifdef WEBGPU_DAWN .implementation = g_backendBinding->GetSwapChainImplementation(), #endif }, .depthFormat = wgpu::TextureFormat::Depth32Float, .msaaSamples = g_config.msaa, .textureAnisotropy = g_config.maxTextureAnisotropy, }; create_copy_pipeline(); resize_swapchain(size.fb_width, size.fb_height, true); return true; } void shutdown() { g_CopyBindGroupLayout = {}; g_CopyPipeline = {}; g_CopyBindGroup = {}; g_frameBuffer = {}; g_frameBufferResolved = {}; g_depthBuffer = {}; wgpuSwapChainRelease(g_swapChain.Release()); wgpuQueueRelease(g_queue.Release()); wgpuDeviceDestroy(g_device.Release()); g_adapter = {}; #ifdef WEBGPU_DAWN g_backendBinding.reset(); g_dawnInstance.reset(); #else g_surface = {}; g_instance = {}; #endif } void resize_swapchain(uint32_t width, uint32_t height, bool force) { if (!force && g_graphicsConfig.swapChainDescriptor.width == width && g_graphicsConfig.swapChainDescriptor.height == height) { return; } g_graphicsConfig.swapChainDescriptor.width = width; g_graphicsConfig.swapChainDescriptor.height = height; #ifdef WEBGPU_DAWN if (!g_swapChain) { g_swapChain = g_device.CreateSwapChain(g_surface, &g_graphicsConfig.swapChainDescriptor); } g_swapChain.Configure(g_graphicsConfig.swapChainDescriptor.format, g_graphicsConfig.swapChainDescriptor.usage, width, height); #else g_swapChain = g_device.CreateSwapChain(g_surface, &g_graphicsConfig.swapChainDescriptor); #endif g_frameBuffer = create_render_texture(true); g_frameBufferResolved = create_render_texture(false); g_depthBuffer = create_depth_texture(); create_copy_bind_group(); } } // namespace aurora::webgpu