#include #include "../../input.hpp" #include uint32_t SIProbe(int32_t chan) { auto* const controller = aurora::input::get_controller_for_player(chan); if (controller == nullptr) { return SI_ERROR_NO_RESPONSE; } if (controller->m_isGameCube) { auto level = SDL_GetJoystickPowerInfo(SDL_GetGamepadJoystick(controller->m_controller), nullptr); if (level == SDL_POWERSTATE_UNKNOWN) { return SI_GC_WAVEBIRD; } } return SI_GC_CONTROLLER; }