#pragma once #include "../common.hpp" #include "../gx.hpp" namespace aurora::gfx::stream { struct DrawData { PipelineRef pipeline; Range vertRange; Range uniformRange; Range indexRange; uint32_t indexCount; gx::GXBindGroups bindGroups; u32 dstAlpha; }; struct PipelineConfig : public gx::PipelineConfig {}; struct State {}; State construct_state(); wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] const PipelineConfig& config); void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass); } // namespace aurora::gfx::stream