#pragma once #include #include union SDL_Event; namespace wgpu { class RenderPassEncoder; } // namespace wgpu namespace aurora::imgui { void create_context() noexcept; void initialize() noexcept; void shutdown() noexcept; void process_event(const SDL_Event& event) noexcept; void new_frame(const AuroraWindowSize& size) noexcept; void render(const wgpu::RenderPassEncoder& pass) noexcept; } // namespace aurora::imgui