#include #ifdef EMSCRIPTEN #include #endif #include static inline bool operator==(const wgpu::Extent3D& lhs, const wgpu::Extent3D& rhs) { return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depthOrArrayLayers == rhs.depthOrArrayLayers; } static inline bool operator!=(const wgpu::Extent3D& lhs, const wgpu::Extent3D& rhs) { return !(lhs == rhs); } namespace wgpu { inline std::string_view format_as(wgpu::StringView str) { return str; } } // namespace wgpu