#include "input.hpp" #include "internal.hpp" #include "pad.hpp" #include "magic_enum.hpp" #include #include #include #include #include #include using namespace std::string_view_literals; namespace aurora::input { static Module Log("aurora::input"); struct GameController { SDL_GameController* m_controller = nullptr; bool m_isGameCube = false; Sint32 m_index = -1; bool m_hasRumble = false; PADDeadZones m_deadZones{ .emulateTriggers = true, .useDeadzones = true, .stickDeadZone = 8000, .substickDeadZone = 8000, .leftTriggerActivationZone = 31150, .rightTriggerActivationZone = 31150, }; uint16_t m_vid = 0; uint16_t m_pid = 0; std::array m_mapping{}; bool m_mappingLoaded = false; constexpr bool operator==(const GameController& other) const { return m_controller == other.m_controller && m_index == other.m_index; } }; absl::flat_hash_map g_GameControllers; GameController* get_controller_for_player(uint32_t player) noexcept { for (auto& [which, controller] : g_GameControllers) { if (player_index(which) == player) { return &controller; } } #if 0 /* If we don't have a controller assigned to this port use the first unassigned controller */ if (!g_GameControllers.empty()) { int32_t availIndex = -1; GameController* ct = nullptr; for (auto& controller : g_GameControllers) { if (player_index(controller.first) == -1) { availIndex = controller.first; ct = &controller.second; break; } } if (availIndex != -1) { set_player_index(availIndex, player); return ct; } } #endif return nullptr; } Sint32 get_instance_for_player(uint32_t player) noexcept { for (const auto& [which, controller] : g_GameControllers) { if (player_index(which) == player) { return which; } } return {}; } static std::optional remap_controller_layout(std::string_view mapping) { std::string newMapping; newMapping.reserve(mapping.size()); absl::btree_map entries; for (size_t idx = 0; const auto value : absl::StrSplit(mapping, ',')) { if (idx < 2) { if (idx > 0) { newMapping.push_back(','); } newMapping.append(value); } else { const auto split = absl::StrSplit(value, absl::MaxSplits(':', 2)); auto iter = split.begin(); entries.emplace(*iter++, *iter); } idx++; } if (entries.contains("rightshoulder"sv) && !entries.contains("leftshoulder"sv)) { Log.report(LOG_INFO, FMT_STRING("Remapping GameCube controller layout")); entries.insert_or_assign("back"sv, entries["rightshoulder"sv]); // TODO trigger buttons may differ per platform entries.insert_or_assign("leftshoulder"sv, "b11"sv); entries.insert_or_assign("rightshoulder"sv, "b10"sv); } else if (entries.contains("leftshoulder"sv) && entries.contains("rightshoulder"sv) && entries.contains("back"sv)) { Log.report(LOG_INFO, FMT_STRING("Controller has standard layout")); auto a = entries["a"sv]; entries.insert_or_assign("a"sv, entries["b"sv]); entries.insert_or_assign("b"sv, a); auto x = entries["x"sv]; entries.insert_or_assign("x"sv, entries["y"sv]); entries.insert_or_assign("y"sv, x); } else { Log.report(LOG_ERROR, FMT_STRING("Controller has unsupported layout: {}"), mapping); return {}; } for (auto [k, v] : entries) { newMapping.push_back(','); newMapping.append(k); newMapping.push_back(':'); newMapping.append(v); } return newMapping; } Sint32 add_controller(Sint32 which) noexcept { auto* ctrl = SDL_GameControllerOpen(which); if (ctrl != nullptr) { { char* mapping = SDL_GameControllerMapping(ctrl); if (mapping != nullptr) { auto newMapping = remap_controller_layout(mapping); SDL_free(mapping); if (newMapping) { if (SDL_GameControllerAddMapping(newMapping->c_str()) == -1) { Log.report(LOG_ERROR, FMT_STRING("Failed to update controller mapping: {}"), SDL_GetError()); } } } else { Log.report(LOG_ERROR, FMT_STRING("Failed to retrieve mapping for controller")); } } GameController controller; controller.m_controller = ctrl; controller.m_index = which; controller.m_vid = SDL_GameControllerGetVendor(ctrl); controller.m_pid = SDL_GameControllerGetProduct(ctrl); if (controller.m_vid == 0x05ac /* USB_VENDOR_APPLE */ && controller.m_pid == 3) { // Ignore Apple TV remote SDL_GameControllerClose(ctrl); return -1; } controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337; #if SDL_VERSION_ATLEAST(2, 0, 18) controller.m_hasRumble = (SDL_GameControllerHasRumble(ctrl) != 0u); #else controller.m_hasRumble = true; #endif Sint32 instance = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl)); g_GameControllers[instance] = controller; return instance; } return -1; } void remove_controller(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerClose(g_GameControllers[instance].m_controller); g_GameControllers.erase(instance); } } bool is_gamecube(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return g_GameControllers[instance].m_isGameCube; } return false; } int32_t player_index(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return SDL_GameControllerGetPlayerIndex(g_GameControllers[instance].m_controller); } return -1; } void set_player_index(Uint32 instance, Sint32 index) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerSetPlayerIndex(g_GameControllers[instance].m_controller, index); } } std::string controller_name(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { const auto* name = SDL_GameControllerName(g_GameControllers[instance].m_controller); if (name != nullptr) { return {name}; } } return {}; } bool controller_has_rumble(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return g_GameControllers[instance].m_hasRumble; } return false; } void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity, uint16_t duration_ms) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerRumble(g_GameControllers[instance].m_controller, low_freq_intensity, high_freq_intensity, duration_ms); } } uint32_t controller_count() noexcept { return g_GameControllers.size(); } } // namespace aurora::input static const std::array mDefaultButtons{{ {SDL_CONTROLLER_BUTTON_A, PAD_BUTTON_A}, {SDL_CONTROLLER_BUTTON_B, PAD_BUTTON_B}, {SDL_CONTROLLER_BUTTON_X, PAD_BUTTON_X}, {SDL_CONTROLLER_BUTTON_Y, PAD_BUTTON_Y}, {SDL_CONTROLLER_BUTTON_START, PAD_BUTTON_START}, {SDL_CONTROLLER_BUTTON_BACK, PAD_TRIGGER_Z}, {SDL_CONTROLLER_BUTTON_LEFTSHOULDER, PAD_TRIGGER_L}, {SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, PAD_TRIGGER_R}, {SDL_CONTROLLER_BUTTON_DPAD_UP, PAD_BUTTON_UP}, {SDL_CONTROLLER_BUTTON_DPAD_DOWN, PAD_BUTTON_DOWN}, {SDL_CONTROLLER_BUTTON_DPAD_LEFT, PAD_BUTTON_LEFT}, {SDL_CONTROLLER_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT}, }}; void PADSetSpec(u32 spec) {} BOOL PADInit() { return true; } BOOL PADRecalibrate(u32 mask) { return true; } BOOL PADReset(u32 mask) { return true; } void PADSetAnalogMode(u32 mode) {} aurora::input::GameController* __PADGetControllerForIndex(uint32_t idx) { if (idx >= aurora::input::g_GameControllers.size()) { return nullptr; } uint32_t tmp = 0; auto iter = aurora::input::g_GameControllers.begin(); while (tmp < idx) { ++iter; ++tmp; } if (iter == aurora::input::g_GameControllers.end()) { return nullptr; } return &iter->second; } uint32_t PADCount() { return aurora::input::g_GameControllers.size(); } const char* PADGetNameForControllerIndex(uint32_t idx) { auto* ctrl = __PADGetControllerForIndex(idx); if (ctrl == nullptr) { return nullptr; } return SDL_GameControllerName(ctrl->m_controller); } void PADSetPortForIndex(uint32_t idx, int32_t port) { auto* ctrl = __PADGetControllerForIndex(idx); auto* dest = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return; } if (dest != nullptr) { SDL_GameControllerSetPlayerIndex(dest->m_controller, -1); } SDL_GameControllerSetPlayerIndex(ctrl->m_controller, port); } int32_t PADGetIndexForPort(uint32_t port) { auto* ctrl = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return -1; } int32_t index = 0; for (auto iter = aurora::input::g_GameControllers.begin(); iter != aurora::input::g_GameControllers.end(); ++iter, ++index) { if (&iter->second == ctrl) { break; } } return index; } void PADClearPort(uint32_t port) { auto* ctrl = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return; } SDL_GameControllerSetPlayerIndex(ctrl->m_controller, -1); } void __PADLoadMapping(aurora::input::GameController* controller) { int32_t playerIndex = SDL_GameControllerGetPlayerIndex(controller->m_controller); if (playerIndex == -1) { return; } std::string basePath{aurora::g_config.configPath}; if (!controller->m_mappingLoaded) { controller->m_mapping = mDefaultButtons; } controller->m_mappingLoaded = true; auto path = fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath, PADGetName(playerIndex), controller->m_vid, controller->m_pid); FILE* file = fopen(path.c_str(), "rb"); if (file == nullptr) { return; } uint32_t magic = 0; fread(&magic, 1, sizeof(uint32_t), file); if (magic != SBIG('CTRL')) { fmt::print(FMT_STRING("Invalid controller mapping magic!\n")); return; } uint32_t version = 0; fread(&version, 1, sizeof(uint32_t), file); if (version != 1) { fmt::print(FMT_STRING("Invalid controller mapping version!\n")); return; } bool isGameCube = false; fread(&isGameCube, 1, 1, file); fseek(file, (ftell(file) + 31) & ~31, SEEK_SET); uint32_t dataStart = ftell(file); if (isGameCube) { fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * playerIndex), SEEK_SET); } fread(&controller->m_deadZones, 1, sizeof(PADDeadZones), file); fread(&controller->m_mapping, 1, sizeof(PADButtonMapping) * controller->m_mapping.size(), file); fclose(file); } bool gBlockPAD = false; uint32_t PADRead(PADStatus* status) { if (gBlockPAD) { return 0; } uint32_t rumbleSupport = 0; for (uint32_t i = 0; i < 4; ++i) { memset(&status[i], 0, sizeof(PADStatus)); auto controller = aurora::input::get_controller_for_player(i); if (controller == nullptr) { status[i].err = PAD_ERR_NO_CONTROLLER; continue; } if (!controller->m_mappingLoaded) { __PADLoadMapping(controller); } status[i].err = PAD_ERR_NONE; std::for_each(controller->m_mapping.begin(), controller->m_mapping.end(), [&controller, &i, &status](const auto& mapping) { if (SDL_GameControllerGetButton(controller->m_controller, static_cast(mapping.nativeButton))) { status[i].button |= mapping.padButton; } }); Sint16 x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTX); Sint16 y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTY); if (controller->m_deadZones.useDeadzones) { if (std::abs(x) > controller->m_deadZones.stickDeadZone) { x /= 256; } else { x = 0; } if (std::abs(y) > controller->m_deadZones.stickDeadZone) { y = (-(y + 1u)) / 256u; } else { y = 0; } } else { x /= 256; y = (-(y + 1u)) / 256u; } status[i].stickX = static_cast(x); status[i].stickY = static_cast(y); x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTX); y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTY); if (controller->m_deadZones.useDeadzones) { if (std::abs(x) > controller->m_deadZones.substickDeadZone) { x /= 256; } else { x = 0; } if (std::abs(y) > controller->m_deadZones.substickDeadZone) { y = (-(y + 1u)) / 256u; } else { y = 0; } } else { x /= 256; y = (-(y + 1u)) / 256u; } status[i].substickX = static_cast(x); status[i].substickY = static_cast(y); x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT); y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT); if (/*!controller->m_isGameCube && */ controller->m_deadZones.emulateTriggers) { if (x > controller->m_deadZones.leftTriggerActivationZone) { status[i].button |= PAD_TRIGGER_L; } if (y > controller->m_deadZones.rightTriggerActivationZone) { status[i].button |= PAD_TRIGGER_R; } } x /= 128; y /= 128; status[i].triggerL = static_cast(x); status[i].triggerR = static_cast(y); if (controller->m_hasRumble) { rumbleSupport |= PAD_CHAN0_BIT >> i; } } return rumbleSupport; } void PADControlAllMotors(const uint32_t* commands) { for (uint32_t i = 0; i < 4; ++i) { auto controller = aurora::input::get_controller_for_player(i); auto instance = aurora::input::get_instance_for_player(i); if (controller == nullptr) { continue; } if (controller->m_isGameCube) { if (commands[i] == PAD_MOTOR_STOP) { aurora::input::controller_rumble(instance, 0, 1, 0); } else if (commands[i] == PAD_MOTOR_RUMBLE) { aurora::input::controller_rumble(instance, 1, 1, 0); } else if (commands[i] == PAD_MOTOR_STOP_HARD) { aurora::input::controller_rumble(instance, 0, 0, 0); } } else { if (commands[i] == PAD_MOTOR_STOP) { aurora::input::controller_rumble(instance, 0, 0, 1); } else if (commands[i] == PAD_MOTOR_RUMBLE) { aurora::input::controller_rumble(instance, 32767, 32767, 0); } else if (commands[i] == PAD_MOTOR_STOP_HARD) { aurora::input::controller_rumble(instance, 0, 0, 0); } } } } uint32_t SIProbe(int32_t chan) { auto* const controller = aurora::input::get_controller_for_player(chan); if (controller == nullptr) { return SI_ERROR_NO_RESPONSE; } if (controller->m_isGameCube) { auto level = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(controller->m_controller)); if (level == SDL_JOYSTICK_POWER_UNKNOWN) { return SI_GC_WAVEBIRD; } } return SI_GC_CONTROLLER; } struct PADCLampRegion { uint8_t minTrigger; uint8_t maxTrigger; int8_t minStick; int8_t maxStick; int8_t xyStick; int8_t minSubstick; int8_t maxSubstick; int8_t xySubstick; int8_t radStick; int8_t radSubstick; }; static constexpr PADCLampRegion ClampRegion{ // Triggers 30, 180, // Left stick 15, 72, 40, // Right stick 15, 59, 31, // Stick radii 56, 44, }; void ClampTrigger(uint8_t* trigger, uint8_t min, uint8_t max) { if (*trigger <= min) { *trigger = 0; } else { if (*trigger > max) { *trigger = max; } *trigger -= min; } } void ClampCircle(int8_t* px, int8_t* py, int8_t radius, int8_t min) { int x = *px; int y = *py; if (-min < x && x < min) { x = 0; } else if (0 < x) { x -= min; } else { x += min; } if (-min < y && y < min) { y = 0; } else if (0 < y) { y -= min; } else { y += min; } int squared = x * x + y * y; if (radius * radius < squared) { int32_t length = static_cast(std::sqrt(squared)); x = (x * radius) / length; y = (y * radius) / length; } *px = static_cast(x); *py = static_cast(y); } void ClampStick(int8_t* px, int8_t* py, int8_t max, int8_t xy, int8_t min) { int32_t x = *px; int32_t y = *py; int32_t signX = 0; if (0 <= x) { signX = 1; } else { signX = -1; x = -x; } int8_t signY = 0; if (0 <= y) { signY = 1; } else { signY = -1; y = -y; } if (x <= min) { x = 0; } else { x -= min; } if (y <= min) { y = 0; } else { y -= min; } if (x == 0 && y == 0) { *px = *py = 0; return; } if (xy * y <= xy * x) { int32_t d = xy * x + (max - xy) * y; if (xy * max < d) { x = (xy * max * x / d); y = (xy * max * y / d); } } else { int32_t d = xy * y + (max - xy) * x; if (xy * max < d) { x = (xy * max * x / d); y = (xy * max * y / d); } } *px = (signX * x); *py = (signY * y); } void PADClamp(PADStatus* status) { for (uint32_t i = 0; i < 4; ++i) { if (status[i].err != PAD_ERR_NONE) { continue; } ClampStick(&status[i].stickX, &status[i].stickY, ClampRegion.maxStick, ClampRegion.xyStick, ClampRegion.minStick); ClampStick(&status[i].substickX, &status[i].substickY, ClampRegion.maxSubstick, ClampRegion.xySubstick, ClampRegion.minSubstick); ClampTrigger(&status[i].triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger); ClampTrigger(&status[i].triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger); } } void PADClampCircle(PADStatus* status) { for (uint32_t i = 0; i < 4; ++i) { if (status[i].err != PAD_ERR_NONE) { continue; } ClampCircle(&status[i].stickX, &status[i].stickY, ClampRegion.radStick, ClampRegion.minStick); ClampCircle(&status[i].substickX, &status[i].substickY, ClampRegion.radSubstick, ClampRegion.minSubstick); ClampTrigger(&status[i].triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger); ClampTrigger(&status[i].triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger); } } void PADGetVidPid(uint32_t port, uint32_t* vid, uint32_t* pid) { *vid = 0; *pid = 0; auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } *vid = controller->m_vid; *pid = controller->m_pid; } const char* PADGetName(uint32_t port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return nullptr; } return SDL_GameControllerName(controller->m_controller); } void PADSetButtonMapping(uint32_t port, PADButtonMapping mapping) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } auto iter = std::find_if(controller->m_mapping.begin(), controller->m_mapping.end(), [mapping](const auto& pair) { return mapping.padButton == pair.padButton; }); if (iter == controller->m_mapping.end()) { return; } *iter = mapping; } void PADSetAllButtonMappings(uint32_t port, PADButtonMapping buttons[12]) { for (uint32_t i = 0; i < 12; ++i) { PADSetButtonMapping(port, buttons[i]); } } PADButtonMapping* PADGetButtonMappings(uint32_t port, uint32_t* buttonCount) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { *buttonCount = 0; return nullptr; } *buttonCount = controller->m_mapping.size(); return controller->m_mapping.data(); } void __PADWriteDeadZones(FILE* file, aurora::input::GameController& controller) { fwrite(&controller.m_deadZones, 1, sizeof(PADDeadZones), file); } void PADSerializeMappings() { std::string basePath{aurora::g_config.configPath}; bool wroteGameCubeAlready = false; for (auto& controller : aurora::input::g_GameControllers) { if (!controller.second.m_mappingLoaded) { __PADLoadMapping(&controller.second); } FILE* file = fopen(fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath, aurora::input::controller_name(controller.second.m_index), controller.second.m_vid, controller.second.m_pid) .c_str(), "wbe"); if (file == nullptr) { return; } uint32_t magic = SBIG('CTRL'); uint32_t version = 1; fwrite(&magic, 1, sizeof(magic), file); fwrite(&version, 1, sizeof(magic), file); fwrite(&controller.second.m_isGameCube, 1, 1, file); fseek(file, (ftell(file) + 31) & ~31, SEEK_SET); int32_t dataStart = ftell(file); if (!controller.second.m_isGameCube) { __PADWriteDeadZones(file, controller.second); fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(), file); } else { if (!wroteGameCubeAlready) { for (uint32_t i = 0; i < 4; ++i) { /* Just use the current controller's configs for this */ __PADWriteDeadZones(file, controller.second); fwrite(mDefaultButtons.data(), 1, sizeof(PADButtonMapping) * mDefaultButtons.size(), file); } fflush(file); wroteGameCubeAlready = true; } uint32_t port = aurora::input::player_index(controller.second.m_index); fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * port), SEEK_SET); __PADWriteDeadZones(file, controller.second); fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(), file); } fclose(file); } } PADDeadZones* PADGetDeadZones(uint32_t port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return nullptr; } return &controller->m_deadZones; } static constexpr std::array, 12> skButtonNames = {{ {PAD_BUTTON_LEFT, "Left"sv}, {PAD_BUTTON_RIGHT, "Right"sv}, {PAD_BUTTON_DOWN, "Down"sv}, {PAD_BUTTON_UP, "Up"sv}, {PAD_TRIGGER_Z, "Z"sv}, {PAD_TRIGGER_R, "R"sv}, {PAD_TRIGGER_L, "L"sv}, {PAD_BUTTON_A, "A"sv}, {PAD_BUTTON_B, "B"sv}, {PAD_BUTTON_X, "X"sv}, {PAD_BUTTON_Y, "Y"sv}, {PAD_BUTTON_START, "Start"sv}, }}; const char* PADGetButtonName(PADButton button) { auto it = std::find_if(skButtonNames.begin(), skButtonNames.end(), [&button](const auto& pair) { return button == pair.first; }); if (it != skButtonNames.end()) { return it->second.data(); } return nullptr; } const char* PADGetNativeButtonName(uint32_t button) { return SDL_GameControllerGetStringForButton(static_cast(button)); } int32_t PADGetNativeButtonPressed(uint32_t port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return -1; } for (uint32_t i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { if (SDL_GameControllerGetButton(controller->m_controller, static_cast(i)) != 0u) { return i; } } return -1; } void PADRestoreDefaultMapping(uint32_t port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } controller->m_mapping = mDefaultButtons; } void PADBlockInput(bool block) { gBlockPAD = block; }