#include "gx.hpp" void GXInitLightAttn(GXLightObj* light_, float a0, float a1, float a2, float k0, float k1, float k2) { auto* light = reinterpret_cast(light_); light->a0 = a0; light->a1 = a1; light->a2 = a2; light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightAttnA(GXLightObj* light_, float a0, float a1, float a2) { auto* light = reinterpret_cast(light_); light->a0 = a0; light->a1 = a1; light->a2 = a2; } void GXInitLightAttnK(GXLightObj* light_, float k0, float k1, float k2) { auto* light = reinterpret_cast(light_); light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightSpot(GXLightObj* light_, float cutoff, GXSpotFn spotFn) { if (cutoff <= 0.f || cutoff > 90.f) { spotFn = GX_SP_OFF; } float cr = std::cos((cutoff * M_PIF) / 180.f); float a0 = 1.f; float a1 = 0.f; float a2 = 0.f; switch (spotFn) { default: break; case GX_SP_FLAT: a0 = -1000.f * cr; a1 = 1000.f; a2 = 0.f; break; case GX_SP_COS: a0 = -cr / (1.f - cr); a1 = 1.f / (1.f - cr); a2 = 0.f; break; case GX_SP_COS2: a0 = 0.f; a1 = -cr / (1.f - cr); a2 = 1.f / (1.f - cr); break; case GX_SP_SHARP: { const float d = (1.f - cr) * (1.f - cr); a0 = cr * (cr - 2.f); a1 = 2.f / d; a2 = -1.f / d; break; } case GX_SP_RING1: { const float d = (1.f - cr) * (1.f - cr); a0 = 4.f * cr / d; a1 = 4.f * (1.f + cr) / d; a2 = -4.f / d; break; } case GX_SP_RING2: { const float d = (1.f - cr) * (1.f - cr); a0 = 1.f - 2.f * cr * cr / d; a1 = 4.f * cr / d; a2 = -2.f / d; break; } } auto* light = reinterpret_cast(light_); light->a0 = a0; light->a1 = a1; light->a2 = a2; } void GXInitLightDistAttn(GXLightObj* light_, float refDistance, float refBrightness, GXDistAttnFn distFunc) { if (refDistance < 0.f || refBrightness < 0.f || refBrightness >= 1.f) { distFunc = GX_DA_OFF; } float k0 = 1.f; float k1 = 0.f; float k2 = 0.f; switch (distFunc) { case GX_DA_GENTLE: k0 = 1.0f; k1 = (1.0f - refBrightness) / (refBrightness * refDistance); k2 = 0.0f; break; case GX_DA_MEDIUM: k0 = 1.0f; k1 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance); k2 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance * refDistance); break; case GX_DA_STEEP: k0 = 1.0f; k1 = 0.0f; k2 = (1.0f - refBrightness) / (refBrightness * refDistance * refDistance); break; case GX_DA_OFF: k0 = 1.0f; k1 = 0.0f; k2 = 0.0f; break; } auto* light = reinterpret_cast(light_); light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightPos(GXLightObj* light_, float x, float y, float z) { auto* light = reinterpret_cast(light_); light->px = x; light->py = y; light->pz = z; } void GXInitLightColor(GXLightObj* light_, GXColor col) { auto* light = reinterpret_cast(light_); light->color = col; } void GXLoadLightObjImm(GXLightObj* light_, GXLightID id) { u32 idx = std::log2(id); aurora::gfx::gx::Light realLight; auto* light = reinterpret_cast(light_); realLight.pos = {light->px, light->py, light->pz}; realLight.dir = {light->nx, light->ny, light->nz}; realLight.color = from_gx_color(light->color); realLight.cosAtt = {light->a0, light->a1, light->a2}; realLight.distAtt = {light->k0, light->k1, light->k2}; update_gx_state(g_gxState.lights[idx], realLight); } // TODO GXLoadLightObjIndx void GXSetChanAmbColor(GXChannelID id, GXColor color) { if (id == GX_COLOR0A0) { GXSetChanAmbColor(GX_COLOR0, color); GXSetChanAmbColor(GX_ALPHA0, color); return; } else if (id == GX_COLOR1A1) { GXSetChanAmbColor(GX_COLOR1, color); GXSetChanAmbColor(GX_ALPHA1, color); return; } CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast(id)); update_gx_state(g_gxState.colorChannelState[id].ambColor, from_gx_color(color)); } void GXSetChanMatColor(GXChannelID id, GXColor color) { if (id == GX_COLOR0A0) { GXSetChanMatColor(GX_COLOR0, color); GXSetChanMatColor(GX_ALPHA0, color); return; } else if (id == GX_COLOR1A1) { GXSetChanMatColor(GX_COLOR1, color); GXSetChanMatColor(GX_ALPHA1, color); return; } CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast(id)); update_gx_state(g_gxState.colorChannelState[id].matColor, from_gx_color(color)); } void GXSetNumChans(u8 num) { update_gx_state(g_gxState.numChans, num); } void GXInitLightDir(GXLightObj* light_, float nx, float ny, float nz) { auto* light = reinterpret_cast(light_); light->nx = -nx; light->ny = -ny; light->nz = -nz; } void GXInitSpecularDir(GXLightObj* light_, float nx, float ny, float nz) { float hx = -nx; float hy = -ny; float hz = (-nz + 1.0f); float mag = ((hx * hx) + (hy * hy) + (hz * hz)); if (mag != 0.0f) { mag = 1.0f / sqrtf(mag); } auto* light = reinterpret_cast(light_); light->px = (nx * GX_LARGE_NUMBER); light->py = (ny * GX_LARGE_NUMBER); light->pz = (nz * GX_LARGE_NUMBER); light->nx = hx * mag; light->ny = hy * mag; light->nz = hz * mag; } void GXInitSpecularDirHA(GXLightObj* light_, float nx, float ny, float nz, float hx, float hy, float hz) { auto* light = reinterpret_cast(light_); light->px = (nx * GX_LARGE_NUMBER); light->py = (ny * GX_LARGE_NUMBER); light->pz = (nz * GX_LARGE_NUMBER); light->nx = hx; light->ny = hy; light->nz = hz; } void GXSetChanCtrl(GXChannelID id, bool lightingEnabled, GXColorSrc ambSrc, GXColorSrc matSrc, u32 lightState, GXDiffuseFn diffFn, GXAttnFn attnFn) { if (id == GX_COLOR0A0) { GXSetChanCtrl(GX_COLOR0, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn); GXSetChanCtrl(GX_ALPHA0, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn); return; } else if (id == GX_COLOR1A1) { GXSetChanCtrl(GX_COLOR1, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn); GXSetChanCtrl(GX_ALPHA1, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn); return; } CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast(id)); auto& chan = g_gxState.colorChannelConfig[id]; update_gx_state(chan.lightingEnabled, lightingEnabled); update_gx_state(chan.ambSrc, ambSrc); update_gx_state(chan.matSrc, matSrc); update_gx_state(chan.diffFn, diffFn); update_gx_state(chan.attnFn, attnFn); update_gx_state(g_gxState.colorChannelState[id].lightMask, GX::LightMask{lightState}); }