aurora/lib/input.hpp

53 lines
1.8 KiB
C++

#pragma once
#include <string>
#include "dolphin/pad.h" // For PADDeaZones and PADButtonMapping
#include "SDL3/SDL_gamepad.h"
#include "SDL3/SDL_keyboard.h"
#include "SDL3/SDL_keycode.h"
#include "SDL3/SDL_mouse.h"
#include "logging.hpp"
#include <absl/container/flat_hash_map.h>
namespace aurora::input {
extern Module Log;
struct GameController {
SDL_Gamepad* m_controller = nullptr;
bool m_isGameCube = false;
Sint32 m_index = -1;
bool m_hasRumble = false;
PADDeadZones m_deadZones{
.emulateTriggers = true,
.useDeadzones = true,
.stickDeadZone = 8000,
.substickDeadZone = 8000,
.leftTriggerActivationZone = 31150,
.rightTriggerActivationZone = 31150,
};
uint16_t m_vid = 0;
uint16_t m_pid = 0;
std::array<PADButtonMapping, 12> m_mapping{};
bool m_mappingLoaded = false;
constexpr bool operator==(const GameController& other) const {
return m_controller == other.m_controller && m_index == other.m_index;
}
};
GameController* get_controller_for_player(uint32_t player) noexcept;
Sint32 get_instance_for_player(uint32_t player) noexcept;
SDL_JoystickID add_controller(SDL_JoystickID which) noexcept;
void remove_controller(Uint32 instance) noexcept;
Sint32 player_index(Uint32 instance) noexcept;
void set_player_index(Uint32 instance, Sint32 index) noexcept;
std::string controller_name(Uint32 instance) noexcept;
bool is_gamecube(Uint32 instance) noexcept;
bool controller_has_rumble(Uint32 instance) noexcept;
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
uint16_t duration_ms) noexcept;
uint32_t controller_count() noexcept;
void initialize() noexcept;
extern absl::flat_hash_map<Uint32, GameController> g_GameControllers;
} // namespace aurora::input