mirror of
https://github.com/encounter/aurora.git
synced 2025-07-20 12:06:00 +00:00
311 lines
9.6 KiB
C++
311 lines
9.6 KiB
C++
#include "window.hpp"
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#include "imgui.hpp"
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#include "webgpu/gpu.hpp"
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#include "input.hpp"
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#include "internal.hpp"
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#include <aurora/aurora.h>
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#include <aurora/event.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_pixels.h>
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#include <cstdint>
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#include <vector>
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namespace aurora::window {
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namespace {
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Module Log("aurora::window");
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SDL_Window* g_window;
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SDL_Renderer* g_renderer;
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AuroraWindowSize g_windowSize;
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std::vector<AuroraEvent> g_events;
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inline bool operator==(const AuroraWindowSize& lhs, const AuroraWindowSize& rhs) {
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return lhs.width == rhs.width && lhs.height == rhs.height && lhs.fb_width == rhs.fb_width &&
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lhs.fb_height == rhs.fb_height && lhs.scale == rhs.scale;
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}
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void resize_swapchain() noexcept {
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const auto size = get_window_size();
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if (size == g_windowSize) {
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return;
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}
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if (size.scale != g_windowSize.scale) {
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if (g_windowSize.scale > 0.f) {
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Log.info("Display scale changed to {}", size.scale);
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}
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}
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g_windowSize = size;
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webgpu::resize_swapchain(size.fb_width, size.fb_height);
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}
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void set_window_icon() noexcept {
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if (g_config.iconRGBA8 == nullptr) {
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return;
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}
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auto* iconSurface =
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SDL_CreateSurfaceFrom(static_cast<int>(g_config.iconWidth), static_cast<int>(g_config.iconHeight),
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SDL_GetPixelFormatForMasks(32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000),
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g_config.iconRGBA8, static_cast<int>(4 * g_config.iconWidth));
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ASSERT(iconSurface != nullptr, "Failed to create icon surface: {}", SDL_GetError());
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TRY_WARN(SDL_SetWindowIcon(g_window, iconSurface), "Failed to set window icon: {}", SDL_GetError());
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SDL_DestroySurface(iconSurface);
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}
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} // namespace
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const AuroraEvent* poll_events() {
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g_events.clear();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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imgui::process_event(event);
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switch (event.type) {
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case SDL_EVENT_WINDOW_MINIMIZED: {
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// Android/iOS: Application backgrounded
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g_events.push_back(AuroraEvent{
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.type = AURORA_PAUSED,
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});
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break;
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}
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case SDL_EVENT_WINDOW_RESTORED: {
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// Android/iOS: Application focused
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g_events.push_back(AuroraEvent{
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.type = AURORA_UNPAUSED,
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});
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break;
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}
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case SDL_EVENT_WINDOW_MOVED: {
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g_events.push_back(AuroraEvent{
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.type = AURORA_WINDOW_MOVED,
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.windowPos = {.x = event.window.data1, .y = event.window.data2},
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});
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break;
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}
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case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED: {
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resize_swapchain();
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g_events.push_back(AuroraEvent{
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.type = AURORA_DISPLAY_SCALE_CHANGED,
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.windowSize = get_window_size(),
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});
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break;
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}
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
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resize_swapchain();
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g_events.push_back(AuroraEvent{
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.type = AURORA_WINDOW_RESIZED,
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.windowSize = get_window_size(),
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});
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break;
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}
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case SDL_EVENT_GAMEPAD_ADDED: {
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auto instance = input::add_controller(event.gdevice.which);
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g_events.push_back(AuroraEvent{
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.type = AURORA_CONTROLLER_ADDED,
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.controller = instance,
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});
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break;
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}
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case SDL_EVENT_GAMEPAD_REMOVED: {
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input::remove_controller(event.gdevice.which);
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g_events.push_back(AuroraEvent{
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.type = AURORA_CONTROLLER_REMOVED,
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.controller = event.gdevice.which,
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});
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break;
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}
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case SDL_EVENT_QUIT:
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g_events.push_back(AuroraEvent{
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.type = AURORA_EXIT,
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});
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default:
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break;
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}
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g_events.push_back(AuroraEvent{
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.type = AURORA_SDL_EVENT,
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.sdl = event,
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});
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}
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g_events.push_back(AuroraEvent{
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.type = AURORA_NONE,
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});
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return g_events.data();
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}
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bool create_window(AuroraBackend backend) {
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SDL_WindowFlags flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
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#if TARGET_OS_IOS || TARGET_OS_TV
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flags |= SDL_WINDOW_FULLSCREEN;
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#else
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flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
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if (g_config.startFullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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#endif
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switch (backend) {
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#ifdef DAWN_ENABLE_BACKEND_VULKAN
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case BACKEND_VULKAN:
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flags |= SDL_WINDOW_VULKAN;
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break;
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#endif
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#ifdef DAWN_ENABLE_BACKEND_METAL
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case BACKEND_METAL:
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flags |= SDL_WINDOW_METAL;
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break;
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#endif
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#ifdef DAWN_ENABLE_BACKEND_OPENGL
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case BACKEND_OPENGL:
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case BACKEND_OPENGLES:
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flags |= SDL_WINDOW_OPENGL;
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break;
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#endif
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default:
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break;
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}
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#ifdef __SWITCH__
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Sint32 width = 1280;
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Sint32 height = 720;
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#else
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auto width = static_cast<Sint32>(g_config.windowWidth);
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auto height = static_cast<Sint32>(g_config.windowHeight);
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if (width == 0 || height == 0) {
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width = 1280;
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height = 960;
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}
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Sint32 posX = g_config.windowPosX;
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Sint32 posY = g_config.windowPosY;
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if (posX < 0 || posY < 0) {
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posX = SDL_WINDOWPOS_UNDEFINED;
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posY = SDL_WINDOWPOS_UNDEFINED;
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}
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#endif
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const auto props = SDL_CreateProperties();
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TRY(SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, g_config.appName), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_TITLE_STRING, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, posX), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, posY), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags), "Failed to set {}: {}",
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SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, SDL_GetError());
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g_window = SDL_CreateWindowWithProperties(props);
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if (g_window == nullptr) {
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Log.error("Failed to create window: {}", SDL_GetError());
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return false;
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}
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set_window_icon();
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return true;
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}
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bool create_renderer() {
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if (g_window == nullptr) {
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return false;
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}
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const auto props = SDL_CreateProperties();
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TRY(SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, g_window), "Failed to set {}: {}",
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SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, SDL_GetError());
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TRY(SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_RENDERER_VSYNC_ADAPTIVE),
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"Failed to set {}: {}", SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetError());
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g_renderer = SDL_CreateRendererWithProperties(props);
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if (g_renderer == nullptr) {
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Log.error("Failed to create renderer: {}", SDL_GetError());
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return false;
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}
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return true;
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}
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void destroy_window() {
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if (g_renderer != nullptr) {
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SDL_DestroyRenderer(g_renderer);
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g_renderer = nullptr;
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}
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if (g_window != nullptr) {
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SDL_DestroyWindow(g_window);
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g_window = nullptr;
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}
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}
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void show_window() {
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if (g_window != nullptr) {
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TRY_WARN(SDL_ShowWindow(g_window), "Failed to show window: {}", SDL_GetError());
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}
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}
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bool initialize() {
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/* We don't want to initialize anything input related here, otherwise the add events will get lost to the void */
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TRY(SDL_InitSubSystem(SDL_INIT_EVENTS | SDL_INIT_VIDEO), "Error initializing SDL: {}", SDL_GetError());
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#if !defined(_WIN32) && !defined(__APPLE__)
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TRY(SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"), "Error setting {}: {}",
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SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, SDL_GetError());
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#endif
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TRY(SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, g_config.appName), "Error setting {}: {}",
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SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, SDL_GetError());
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TRY(SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, "1"), "Error setting {}: {}",
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SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, SDL_GetError());
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TRY(SDL_DisableScreenSaver(), "Error disabling screensaver: {}", SDL_GetError());
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if (g_config.allowJoystickBackgroundEvents) {
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TRY(SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"), "Error setting {}: {}",
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SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, SDL_GetError());
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}
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return true;
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}
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void shutdown() {
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destroy_window();
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TRY_WARN(SDL_EnableScreenSaver(), "Error enabling screensaver: {}", SDL_GetError());
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SDL_Quit();
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}
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AuroraWindowSize get_window_size() {
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int width = 0;
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int height = 0;
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int fb_w = 0;
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int fb_h = 0;
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ASSERT(SDL_GetWindowSize(g_window, &width, &height), "Failed to get window size: {}", SDL_GetError());
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ASSERT(SDL_GetWindowSizeInPixels(g_window, &fb_w, &fb_h), "Failed to get window size in pixels: {}", SDL_GetError());
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const float scale = SDL_GetWindowDisplayScale(g_window);
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return {
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.width = static_cast<uint32_t>(width),
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.height = static_cast<uint32_t>(height),
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.fb_width = static_cast<uint32_t>(fb_w),
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.fb_height = static_cast<uint32_t>(fb_h),
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.scale = scale,
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};
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}
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SDL_Window* get_sdl_window() { return g_window; }
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SDL_Renderer* get_sdl_renderer() { return g_renderer; }
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void set_title(const char* title) {
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TRY_WARN(SDL_SetWindowTitle(g_window, title), "Failed to set window title: {}", SDL_GetError());
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}
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void set_fullscreen(bool fullscreen) {
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TRY_WARN(SDL_SetWindowFullscreen(g_window, fullscreen), "Failed to set window fullscreen: {}", SDL_GetError());
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}
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bool get_fullscreen() { return (SDL_GetWindowFlags(g_window) & SDL_WINDOW_FULLSCREEN) != 0u; }
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} // namespace aurora::window
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