dawn-cmake/test/tint/buffer/uniform/dynamic_index/read.wgsl.expected.wgsl

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WebGPU Shading Language
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struct Inner {
a : vec3<i32>,
b : i32,
c : vec3<u32>,
d : u32,
e : vec3<f32>,
f : f32,
g : vec2<i32>,
h : vec2<i32>,
i : mat2x3<f32>,
@align(16)
j : mat3x2<f32>,
@align(16)
k : array<vec4<i32>, 4>,
}
struct S {
arr : array<Inner, 8>,
}
@binding(0) @group(0) var<uniform> s : S;
@compute @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;
let d = s.arr[idx].d;
let e = s.arr[idx].e;
let f = s.arr[idx].f;
let g = s.arr[idx].g;
let h = s.arr[idx].h;
let i = s.arr[idx].i;
let j = s.arr[idx].j;
let k = s.arr[idx].k;
}