dawn-cmake/test/tint/builtins/gen/literal/firstLeadingBit/3fd7d0.wgsl.expected.fxc.hlsl

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uint3 tint_first_leading_bit(uint3 v) {
uint3 x = v;
const uint3 b16 = (bool3((x & (4294901760u).xxx)) ? (16u).xxx : (0u).xxx);
x = (x >> b16);
const uint3 b8 = (bool3((x & (65280u).xxx)) ? (8u).xxx : (0u).xxx);
x = (x >> b8);
const uint3 b4 = (bool3((x & (240u).xxx)) ? (4u).xxx : (0u).xxx);
x = (x >> b4);
const uint3 b2 = (bool3((x & (12u).xxx)) ? (2u).xxx : (0u).xxx);
x = (x >> b2);
const uint3 b1 = (bool3((x & (2u).xxx)) ? (1u).xxx : (0u).xxx);
const uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx);
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uint3 res = tint_first_leading_bit((1u).xxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_3fd7d0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_3fd7d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_3fd7d0();
return;
}