dawn-cmake/test/tint/builtins/gen/literal/select/1ada2a.wgsl.expected.wgsl

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WebGPU Shading Language
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enable f16;
fn select_1ada2a() {
var res : vec3<f16> = select(vec3<f16>(f16()), vec3<f16>(f16()), true);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_1ada2a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
select_1ada2a();
}
@compute @workgroup_size(1)
fn compute_main() {
select_1ada2a();
}