dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBias_a161cf() {
vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f), ivec2(0), 1.0f);
}
void fragment_main() {
textureSampleBias_a161cf();
}
void main() {
fragment_main();
return;
}