dawn-cmake/test/tint/builtins/gen/literal/transpose/4dc9a1.wgsl.expected.wgsl

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fn transpose_4dc9a1() {
var res : mat3x2<f32> = transpose(mat2x3<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
transpose_4dc9a1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
transpose_4dc9a1();
}
@compute @workgroup_size(1)
fn compute_main() {
transpose_4dc9a1();
}