dawn-cmake/test/tint/builtins/gen/var/refract/0594ba.wgsl.expected.wgsl

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WebGPU Shading Language
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enable f16;
fn refract_0594ba() {
var arg_0 = vec4<f16>(f16());
var arg_1 = vec4<f16>(f16());
var arg_2 = f16();
var res : vec4<f16> = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_0594ba();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_0594ba();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_0594ba();
}