dawn-cmake/test/tint/builtins/gen/var/sqrt/d9ab4d.wgsl.expected.dxc.hlsl

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HLSL
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void sqrt_d9ab4d() {
vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx;
vector<float16_t, 2> res = sqrt(arg_0);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sqrt_d9ab4d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sqrt_d9ab4d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sqrt_d9ab4d();
return;
}