dawn-cmake/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
void textureStore_f8dead(texture3d<uint, access::write> tint_symbol_1) {
int3 arg_1 = int3(0);
uint4 arg_2 = uint4(0u);
tint_symbol_1.write(arg_2, uint3(arg_1));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture3d<uint, access::write> tint_symbol_2) {
textureStore_f8dead(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture3d<uint, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture3d<uint, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_f8dead(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<uint, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_f8dead(tint_symbol_5);
return;
}