dawn-cmake/test/tint/shader_io/compute_input_mixed.wgsl

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WebGPU Shading Language
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struct ComputeInputs0 {
@builtin(local_invocation_id) local_invocation_id : vec3<u32>,
};
struct ComputeInputs1 {
@builtin(workgroup_id) workgroup_id : vec3<u32>,
};
@compute @workgroup_size(1)
fn main(
inputs0 : ComputeInputs0,
@builtin(local_invocation_index) local_invocation_index : u32,
@builtin(global_invocation_id) global_invocation_id : vec3<u32>,
inputs1 : ComputeInputs1,
) {
let foo : u32 =
inputs0.local_invocation_id.x +
local_invocation_index +
global_invocation_id.x +
inputs1.workgroup_id.x;
}