dawn-cmake/test/tint/shader_io/compute_input_mixed.wgsl.ex...

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WebGPU Shading Language
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struct ComputeInputs0 {
@builtin(local_invocation_id)
local_invocation_id : vec3<u32>,
}
struct ComputeInputs1 {
@builtin(workgroup_id)
workgroup_id : vec3<u32>,
}
@compute @workgroup_size(1)
fn main(inputs0 : ComputeInputs0, @builtin(local_invocation_index) local_invocation_index : u32, @builtin(global_invocation_id) global_invocation_id : vec3<u32>, inputs1 : ComputeInputs1) {
let foo : u32 = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
}